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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: May 2005
Posts: 1
Downloads: 2
Uploads: 0
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I believe negative buoyancy is implemented, personally i have experienced it. I was trying to find max depth in a Balao somewhere around 200 meters, when the boat started to take damage i reloaded the game and dove to like (cant remember exactly) 195 meters and set speed to 1 knot, if you do that you'll see your boat slowly go down and eventually start taking damage.
p.s. i did this with no mods installed gameversion 1.4
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There is nothing more exhilarating than to be shot at without result |
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#2 |
Fleet Admiral
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I know that it is modeled in GWX2. I have also experienced it in my SH4 careers
One time I was trying to avoid the depth charges and I went "rather" deep. I had to maintain 2/3 speed just to maintain depth. It becomes a tradeoff. Increased depth or increased sound.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Dunno if the "crash dive" bug is extant in SH4 as it is in SH3-in the latter if you ordered a crash dive (C key) to get under in a hurry you would always end up sinking after reaching a deep depth and cutting motor power back to slow speeds. Just order a normal dive at flank and you can keep her going at level in the same circumstances.
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