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Old 04-11-08, 08:34 PM   #1
JREX53
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Ducimus,

Thanks for passing on you knowledge of Modding.
It helps us Unmodders think of how the modding process goes.
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Old 04-12-08, 12:59 AM   #2
thasaint
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sounds good, well into '43 in a tambor n getting tired of the bathtub, it was fine for a couple of years but i'd like an upgrade PLEASE! hehe

i vote for historic upgrade dates
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Old 04-12-08, 12:31 PM   #3
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Saving this page for future reference. Great finding once more, Ducimus!
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Old 04-12-08, 12:40 PM   #4
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After more testing, i can confirm something else.

YOUR PERFORMANCE IS ALSO A FACTOR if you get a refit or not.

After numberous test runs it looks as though that you have to have AT LEAST ONE GOOD PATROL.

What does the game classify as a good patrol?

That is in this file:
\sh4\Data\Cfg\UPC.cfg

In specific in this file, the very first block of data.

Quote:
[MissionManager]
RenownValuesUS=-400,-100,100,800,1600,2500
RenownValuesGE=-400,-100,100,1000,2000,3500
You can adjust this if you want, but.. by default, you must have run at least one patrol where your earned renown has exceeded the number in bold, in this case, 800 renown. If you never have a patrol where your earned renown exceeds this number, you will NEVER see a refit. In one test, i set the earned renown per test run at 750, and did 10 simulated patrols. wasnt fired, but not one medal, not one refit.

The instant i set the renown value to a value greater then 800 - or, i lowered this value in the upc.cfg file, i was awarded a refit.


So in summary, the towers have to have an exit date to force the game to choose a new one, AND, you have to have at least one good patrol under your belt, as defined by the UPC.cfg file.
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Old 04-12-08, 12:46 PM   #5
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Was there a corresponding file in 1.4?
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Old 04-12-08, 12:50 PM   #6
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Quote:
Originally Posted by DrBeast
Was there a corresponding file in 1.4?
Ain't none. new in 1.5 i beleive.
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Old 04-12-08, 12:53 PM   #7
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by DrBeast
Was there a corresponding file in 1.4?
Ain't none. new in 1.5 i beleive.
Hmm...and odds are if there's something similar, it might be "dormant". Lots of files in Cfg were just ported over from SH3 but not used by SH4, if memory serves. Cheers mate!
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