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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Stowaway
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I understand your views.
And I should have also stated: The SH3 Game Engine only allows so much sway, shall we call it? Several problems with the AI. AI should be defined as Actually Ignorent. To many routines to control a REAL AI are missing. How many ships, in RL, could SEE through land? How many actually tried cutting a land mass in half? And on and on. Not all the reactions you see in SH3 are GWX related! |
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