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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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So, the MS/32 paint jobs will be available in mid-1943. That explains why I never saw any black Batfish photos. She always had the late war scheme.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#2 |
Rear Admiral
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No those are just... dates i chose out of the hat for testing purposes.
Here is where im on the fence though..... make the upgrade dates historic, or a couple months prior to the "circa" date? My feeling is lll proabably make MS/32 avialable in 44. Overall looking at the dates of refits, if you do alot of clicking around navsource, one thing i noticed is that the older boats seemed to get a refit first. I think i noticed a salmon class getting its 2nd AA platform around 3/43. I may take that for instance, and make it 1/43, with the MS/32 being at 1/44 Here again im on another fence.. make this apply to all boats, or just the earlier ones? The fly in the ointment in that regard is the Gato. I think that alhough they were newer models, they had to wait their turn for a refit, assuming my observation about older boats being the first in line is correct. |
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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Now that I've looked at the camo website a little closer, it looks like a lot of the Balao boats were painted in the MS/9 scheme out of the boat yard, too. Even as late as 1944 USS Becuna (SS-319) had the MS/9. Their new paint jobs being later in the war (1944) matches up with your idea that earlier boats had refit priority, which made sense. They needed more attention due to use and age - especially with equipment upgrades.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#4 |
Frogman
![]() Join Date: Jan 2006
Posts: 300
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Ducimus,
Thanks for passing on you knowledge of Modding. It helps us Unmodders think of how the modding process goes. ![]()
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Jim ![]() |
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#5 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
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sounds good, well into '43 in a tambor n getting tired of the bathtub, it was fine for a couple of years but i'd like an upgrade PLEASE! hehe
i vote for historic upgrade dates
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#6 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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Saving this page for future reference. Great finding once more, Ducimus!
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![]() ![]() ![]() Let the Beast inside you free! |
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#7 | |
Rear Admiral
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After more testing, i can confirm something else.
YOUR PERFORMANCE IS ALSO A FACTOR if you get a refit or not. After numberous test runs it looks as though that you have to have AT LEAST ONE GOOD PATROL. What does the game classify as a good patrol? That is in this file: \sh4\Data\Cfg\UPC.cfg In specific in this file, the very first block of data. Quote:
The instant i set the renown value to a value greater then 800 - or, i lowered this value in the upc.cfg file, i was awarded a refit. So in summary, the towers have to have an exit date to force the game to choose a new one, AND, you have to have at least one good patrol under your belt, as defined by the UPC.cfg file. |
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