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09-03-07, 09:53 AM | #46 |
Watch
Join Date: May 2003
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I am about getting a copy of 3DS Max 3.1 so let me know if you need any help converting.
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09-03-07, 10:08 AM | #47 |
Watch
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I agree with Sea Queen and TLAM; it would be great to get more land units and man portable weapons. Remember Jane's WWII Fighters? There were ground untis such infantrymen, horse-drawn charts, field guns, trucks, tanks...
It would rock to have some bad guys in technicals to blast them from the shore with the Phalanx or the OTO-Melara gun. :hmm: Ground support missions would bring renewed interest in surface and AA-SA warfare rather than always centering on ASW one. |
09-03-07, 08:34 PM | #48 |
Electrician's Mate
Join Date: Feb 2007
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Air combat is really bad in DW, in practice it is completely unworkable. It is possible to fake air to air and air to surface combat with scripts, but if you try setting up a true aerial attack (or defense), the limitations of the DW engine become obvious.
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09-03-07, 09:44 PM | #49 |
Sailor man
Join Date: Aug 2007
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What era?
Of what era are we talking of? I served during the Cold War (76-79) and at the time all we were concerned with was russian Alpha and Whiskey clas subs. When I went to Sonar "A" school in April of '76, we just recieved news that they were building the "Typhoon" class sub. Of course they were building the "Kiev" and Moskva" class ships, half battleship, half aircraft carrier. I was serving on board the USS Aylwin (FF-1081) and we had an AN-SQS 26CX sonar with a MK 114 Fire control system for the ASROC system which was later outfitted to fire Harpoons too. We also had an AN-SQS 35 VDS (variable depth sonar). Below the main deck at the fantail was a large room that held a crane and the sonar. You had to read your charts VERY carefully because Ensign Hymen didn't and he slammed it into an undersea mountain! After the captain gave him 10 new rectums later, dropped him 1 in rank and pay, the gov'ment paid 15 million doleros for a new fish. We're talking approx. 6 feet in length by 4 feet high. We never used it very much because of the accident I just told you. The CX sonar had Omni- directional, convergence zone, triple frequency and two more I can't remember. We usually had it passive, that way you could hear a russian sub run their garbage disposal, open/close their torpedo doors and listen to their awfully noisy enginesfrom a max of 150 miles away. We used to sneak up on them when they were cruising at periscope depth and hit them with a 7 second pulse from our sonar! They would surface and we would cruise around them in circles taking pictures for the CIA and the Navy.
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09-04-07, 11:17 AM | #50 |
Navy Seal
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Well the time frame is basicly from when the P-3s started flying (mid to Late 70's I think) to 2020.
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02-06-08, 08:44 PM | #51 |
Ocean Warrior
Join Date: Sep 2006
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My current project is to do some oddball database editing and repainting of skins so I can make a GI Joe mod for the database. I'm also plugging away at an attempt to make a "Death Star" of an oil rig/battle platform (Inspired by Sakurra Mod ).
I may also reskin some stuff to do some near future science fiction kind of battles/espionage situations.
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04-10-08, 10:35 AM | #52 |
Swabbie
Join Date: Apr 2008
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models
hi, currently im starting work on the sh4 cold war mod, but first i want to know somthing guys, i know on dangerous waters you can make new Ai craft, but is it possible to make playable vessels?
e.g. an alfa or victor class? |
04-10-08, 10:55 AM | #53 |
Silent Hunter
Join Date: Jun 2004
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FAQ.
No soup for you!!!!
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04-10-08, 11:31 AM | #54 | |
Sailor man
Join Date: Oct 2005
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Quote from the FAQ:
Quote:
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04-11-08, 11:03 AM | #55 |
Swabbie
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thanx phil
thanx phil for that clarification
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12-26-08, 11:27 AM | #56 |
Sub Test Pilot
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We all been yelling for years about new playables and making the origionals look better but what about the two small minor details that have been missed?
Sub command incorperated one of these and they are: The diving klaxon And the man battle stations alarms Did we over think these minor details they would be good to implement my 2cents
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02-19-09, 09:24 AM | #57 |
Watch
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Agreed on the klaxon and man stations alarm.
Something I would really like to see implemented is fire damage onboard, like in Destroyer Command. After all, fire is one of the worst things that could happen inside a sub and, as far as surfarce warfare is concerned, during the Falklands War the British lost many a ship not due to hull damage (taking water) caused by the missile explosion but rather to damage caused by uncontrollable fires that fed on the Exocets' fuel. |
02-19-09, 09:28 AM | #58 | |
Watch
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