![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
Here's a copy of how I've got my version of Python setup to work with SH3. If anyone's interested, you'll have to change the directory to suit your system.
You'll note after ...\\career\\...I've inserted my name, but this is where you'll insert your skipper's name. Also, after... \\0\\...I've inserted my save-gave name = "100" plus add the file extension *.map. Whatever you call your saved game, this is where to put it in the Python script. You'll have to use the same name for each patrol or change this script to reflect whatever new name you decide to use. Oh, and btw, I've named my script: SH3random.py and made a shortcut out of it for the desktop so I can easily click on to it while SH3 is running. You can copy mine, make the necessary changes using Notepad or similar writing tool and whatever you name it don't forget to place the extension *.py at the end. Once you get your copy of Python you'll see where to place this script. Cheers, Quote:
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell Last edited by don1reed; 04-10-08 at 04:49 PM. |
|
![]() |
![]() |
![]() |
#2 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
|
![]()
Seems like aaronblood's Mobo would be the perfect tool to supplant the traditional ruler/paper method for celestial navigation. Just grab a snapshot of the SH nav map, paste it into Mobo, set the scale accordingly and you're good to go.
At least I think it would work OK. |
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Mar 2008
Location: Wi. USA
Posts: 71
Downloads: 10
Uploads: 1
|
![]()
Don & all,
I don't have SH3, but hear my method works in SH3 also. Here is a tutorial on a simplified method of celnav for the game. Thanks to Don for his help on this. SH4 simplified celnav tutorial Mike |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
lol, I must have just missed you on the SH4 forum, Mike.
Excellent job ![]()
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
![]() |
![]() |
![]() |
#5 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
|
![]()
So when you have your position, how do you mark your location on the SH3 navmap if it doesn't have Lon/Lat markers?
|
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
|
![]()
I'm going nuts here. I'm running GWX 2.0 and I'm not seeing Lon/Lat numbers on my chart in the F5 view.
|
![]() |
![]() |
![]() |
#8 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
|
![]()
I don't know if this will have any bearing, but check this thread post 1 and 4
http://www.subsim.com/radioroom/showthread.php?t=134939
__________________
"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
![]() |
![]() |
![]() |
|
|