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Old 04-09-08, 10:10 PM   #1
H2OsKT
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Default Weak spots

Is there any guide to each ship type's weakness? On SHIII, I could aim for ammo bunkers on capital ships or the fuel on a freight. SHIV merchants are on steroids and the Jap capital ships are pretty dang tough too.

My only observation is if I can get directly in front of a ship, my chances of sinking with one torp is greatly improved if set at maximum depth based on the draft. I have verified this tactic with a Kongo class, Shokaku carrier, large tanker as well as some assorted merchants.

I was really disapointed last night as I came across a huge task force en route to Batan and I only had three fish left. I saved the game and made about ten different runs at the Yamato battleship from a 45 to 90 degree angle. My best opportunity only stopped her from moving, but she never went down and I never saw any dramatic pyrotechnics even when I know I hit the ammo bunker locations under her main guns. I don't care how big a boat you have, three well placed torpedos should do the job.

SHIII had a link that showed weak spots on targeted ships such as the keal, ammo or fuel bunkers. Is there any such guide for SH IV?
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Old 04-09-08, 10:21 PM   #2
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I don't care how big a boat you have, three well placed torpedos should do the job.
Not when it comes to the Yamato bro'... She was the IJN's heaviest armoured vessel in the fleet along with her sister ship the Musashi... You'd better be ready to put a few more than 3 in her...

As for a guide, hmm, not that I know of...
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Old 04-09-08, 10:48 PM   #3
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Bah, 1 Mk 14/16 torpedo under the keel of that big pile of garbage would blow her in half.
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Old 04-09-08, 11:03 PM   #4
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Quote:
Originally Posted by V.C. Sniper
Bah, 1 Mk 14/16 torpedo under the keel of that big pile of garbage would blow her in half.
Just be sure to get a screenshot...
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Old 04-09-08, 11:58 PM   #5
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took me 6 torps to take down a yamato. one hell of a show afterwards
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Old 04-10-08, 09:35 AM   #6
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Quote:
Originally Posted by V.C. Sniper
Bah, 1 Mk 14/16 torpedo under the keel of that big pile of garbage would blow her in half.

If you take that boat down with only one fish, you must be using some kind of cheat or a super torpedo mod!

To answer the main question here, I heard of a download a long time back for a chart of the sweet spots, but since then there have been so many modifications, I would not think it to be reliable any longer. I hope I'm wrong, because I would like to know as well.
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Old 04-10-08, 09:37 AM   #7
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I once had to empty all of my tubes on Yamato. The Japs on board were probably laughing at me before they died.
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Old 04-10-08, 09:56 AM   #8
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Has anyone tried the magnetic detonation under the keel using the NSM mod with something this size?
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Old 04-10-08, 10:12 AM   #9
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Quote:
Has anyone tried the magnetic detonation under the keel using the NSM mod with something this size?
I had created a mission file awhile ago with a number of IJN warships "as sitting ducks" (including the Yamato) for the sole purpose of testing torps. At the time, I was messing about with some of the torpedo game settings. I shot literally hundred of them at varying levels, including "under the keel" shots...

I never got the Yamato to sink "with a single fish", NSM or otherwise...

And, I can tell you this as part of the RFB Team, there is a LOT of effort going into the torpedo logic so if anything, I would expect it to be more difficult as reflected historically...
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Old 04-10-08, 10:15 AM   #10
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Cool.

I bet a Mk. 48 ADCAP would bring her down with one or two hits under the keel. I've seen test films where one of those babies blows a target cruiser clean in half.
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Old 04-10-08, 10:16 AM   #11
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I don't see why we should assume that a Yamato class BB should sink after getting hit with a few fish. I believe it took something like 20 torps and 18 bomb hits to sink Musashi, and her sister Yamato was "only" able to withstand 13 torps and 8 bombs.

Unless the aerial torpedoes had a smaller warhead, of course. I don't know if the mark XIV was used by the flyboys or not.
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Old 04-10-08, 10:24 AM   #12
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Quote:
I bet a Mk. 48 ADCAP would bring her down with one or two hits under the keel. I've seen test films where one of those babies blows a target cruiser clean in half.
No argument there. However, what I think players tend to forget, it that the Yamato was MASSIVE! Bloody huge, even by todays standards. At one point she took three bomb hits on her decks and just kept going...

Ironically, it wasn't the surface Navy that got her, it was Naval aircraft. While the designers made her incredibly strong hull-wise, her anti-aircraft armament was lacking for a vessel her size. She refitted a few times her AA equipment, but it wasn't enough...
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Old 04-10-08, 10:24 AM   #13
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Mk. 24's have a much smaller warhead and are the same size and weight as a Mk. 27. That's what the planes carried.

A beast that large will be resistant to bomb strikes. Just look at the pounding that the Bismarck took from multiple warships... even at point blank range. The crew eventually scuttled her - unless you ask a Brit . However, some well-placed explosions under the keel (not into it) is a different story.
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Old 04-10-08, 10:28 AM   #14
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Quote:
Originally Posted by M. Sarsfield
Mk. 24's have a much smaller warhead and are the same size and weight as a Mk. 27. That's what the planes carried.

A beast that large will be resistant to bomb strikes. Just look at the pounding that the Bismarck took from multiple warships... even at point blank range. The crew eventually scuttled her - unless you ask a Brit . However, some well-placed explosions under the keel (not into it) is a different story.
True enough. The area along the keep is usually the weakest... But, when you examine the torpedo technology of the Pacific War, the chances of placing those shots, even with a ship the size of the Yamato were very, very slim.

I'll have to do some research, but I can't think of any capital ship of the IJN that was sunk that way. Destroyers, yes...
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Old 04-10-08, 10:32 AM   #15
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True. Once the warhead gets a strong enough magnetic field response in its circuitry, it's going to detonate. Most shots would probably go off under or near the armor plating under the water line.
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