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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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#77 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Edit: I was enjoying this mod some more and am still experiencing something that I did from the previous version. When I submerge, or when a ship sinks there are light blue lines outlining the sub/ship. I think this is similar to the white outline from the stock game, but with the environment mod it is more pronounced. Is there a way to eliminate or greatly reduce it? ![]() Last edited by Syxx_Killer; 04-09-08 at 08:14 PM. |
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#78 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Outstanding!!
Thank you very much! Downloading now.
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#79 |
Planesman
![]() Join Date: Jan 2008
Posts: 180
Downloads: 13
Uploads: 0
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nice work, w_clear.
one problem: too glassy, too long. glass'ier than the freshwater lakes I fish! maybe in quiet bays, channels, and inlets in the wee morning hours, and even then, only for a short periods. I sailed out of Brisbane into deep waters and it was glassy for 48 hours. This just isn't possible. |
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#80 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#81 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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But SH4/Cfg/Sim.cfg don't use.I used is SH4 _ 1.5 .But I should mark out. I am sorry. I correct immediately. |
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#82 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I meant to change the weather and change time, but this not merely changed the weather and changed time and solved this problem, will change other procedure files, so I do not change it. |
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#83 | ||
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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And how did you handle the SCENE.DAT ? |
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#84 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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congrats Wclear on the release, check your pm
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#85 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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Very nice sample photos on the first page, too. Good salesmanship.
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__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM Last edited by M. Sarsfield; 04-10-08 at 08:45 AM. |
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#86 | |||
Mate
![]() Join Date: Mar 2005
Posts: 55
Downloads: 11
Uploads: 0
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To be frank, I would rather go with TMO's AI because I know it has been very thoroughly tested. I do not want to load an environment mod that also makes unspecified changes to the ability of a DD to avoid a torpedo and "strengthens" DDs etc. Cheers, RD.
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#87 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I didn't know the Scene.dat influenced AI behavior. I thought it was just for weather related stuff?
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#88 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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__________________
![]() ![]() ![]() Let the Beast inside you free! |
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#89 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
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If you guys are using TMO, have you installed the environmental mod, first, and then TMO to try to negate the AI effects?
I had two sub chasers chasing me through the fog SW of Tokyo bay last night. They spotted me before my crew spotted them, but I could clearly see them and I had a newbie crew. My crew failed to tell me about all sorts of radar contacts, too, which is why I check frequently. Still, I thought that the sub chasers spotted me a little too easily, despite the fog.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#90 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Tried 4.1 last night, not the "big waves" version. While I really liked it, I encountered a problem with ships that spawn mid mission. Some, in heavy seas, were getting swamped, and appeared half sunk...
In particular Nippon Class large tanker was badly affected, much lower in water, decks awash. |
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