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Old 04-09-08, 06:21 PM   #76
tedhealy
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Quote:
Originally Posted by AVGWarhawk
Completely flat water does happen. Anyway, for those concerned about the 4.1 AI changes. Load this first and then the mod you want to overwrite and work as designed.

In other words,

4.1 enviro mod
TMO

This way the TMO AI tweaks will overwrite tweaks created by W-clear. This will leave you the nice sea and color W-clear has created and you will still have TMO work as designed.
I don't think that works because TMO changes some of the colors too. You'll be missing out on more than the AI changes I would think.
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Old 04-09-08, 07:41 PM   #77
Syxx_Killer
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Quote:
Originally Posted by sober
or just take the folders out of the mod you dont need then enable it
Exactly. That's what I did, but I would like to echo the desire to have a version with the folders already removed. If you want to remove the AI adjustments, simply delete the Cfg, Library, and Submarine folders from the mod.

Edit:

I was enjoying this mod some more and am still experiencing something that I did from the previous version. When I submerge, or when a ship sinks there are light blue lines outlining the sub/ship. I think this is similar to the white outline from the stock game, but with the environment mod it is more pronounced. Is there a way to eliminate or greatly reduce it?


Last edited by Syxx_Killer; 04-09-08 at 08:14 PM.
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Old 04-09-08, 08:48 PM   #78
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Outstanding!!

Thank you very much! Downloading now.

Mast
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Old 04-09-08, 09:30 PM   #79
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nice work, w_clear.

one problem:

too glassy, too long. glass'ier than the freshwater lakes I fish!

maybe in quiet bays, channels, and inlets in the wee morning hours, and even then, only for a short periods. I sailed out of Brisbane into deep waters and it was glassy for 48 hours. This just isn't possible.
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Old 04-09-08, 09:48 PM   #80
W_clear
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Quote:
Originally Posted by M. Sarsfield
My dad did two tours for 'Nam in the Navy and he said that once in a while the ocean looked like glass.

Stars were a LOT more visible,too. They twinkle too much in the game.
I see the sea looks like the glass in person .So I change sea of 0 meters wind speed reach the glass .
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Old 04-09-08, 10:15 PM   #81
W_clear
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Quote:
Originally Posted by AVGWarhawk
Completely flat water does happen. Anyway, for those concerned about the 4.1 AI changes. Load this first and then the mod you want to overwrite and work as designed.

In other words,

4.1 enviro mod
TMO

This way the TMO AI tweaks will overwrite tweaks created by W-clear. This will leave you the nice sea and color W-clear has created and you will still have TMO Iwork as designed.
I has created TMO SH4/Library/AI_Sensors.dat
But SH4/Cfg/Sim.cfg don't use.I used is SH4 _ 1.5 .But I should mark out. I am sorry. I correct immediately.
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Old 04-09-08, 10:21 PM   #82
W_clear
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Quote:
Originally Posted by walrusbomb
nice work, w_clear.

one problem:

too glassy, too long. glass'ier than the freshwater lakes I fish!

maybe in quiet bays, channels, and inlets in the wee morning hours, and even then, only for a short periods. I sailed out of Brisbane into deep waters and it was glassy for 48 hours. This just isn't possible.
Good Question.

I meant to change the weather and change time, but this not merely changed the weather and changed time and solved this problem, will change other procedure files, so I do not change it.
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Old 04-10-08, 02:58 AM   #83
McHibbins
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Quote:
Originally Posted by Syxx_Killer
Quote:
Originally Posted by sober
or just take the folders out of the mod you dont need then enable it
Exactly. That's what I did, but I would like to echo the desire to have a version with the folders already removed. If you want to remove the AI adjustments, simply delete the Cfg, Library, and Submarine folders from the mod.

And how did you handle the SCENE.DAT ?
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Old 04-10-08, 06:43 AM   #84
kriller2
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congrats Wclear on the release, check your pm
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
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Old 04-10-08, 07:48 AM   #85
M. Sarsfield
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Very nice sample photos on the first page, too. Good salesmanship.
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Last edited by M. Sarsfield; 04-10-08 at 08:45 AM.
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Old 04-10-08, 07:58 AM   #86
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Quote:
Originally Posted by McHibbins
Quote:
Originally Posted by Syxx_Killer
Quote:
Originally Posted by sober
or just take the folders out of the mod you dont need then enable it
Exactly. That's what I did, but I would like to echo the desire to have a version with the folders already removed. If you want to remove the AI adjustments, simply delete the Cfg, Library, and Submarine folders from the mod.

And how did you handle the SCENE.DAT ?
Does this mean it is impossible to use the weather without also changing the AI sensitivities?

To be frank, I would rather go with TMO's AI because I know it has been very thoroughly tested. I do not want to load an environment mod that also makes unspecified changes to the ability of a DD to avoid a torpedo and "strengthens" DDs etc.

Cheers,

RD.
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Old 04-10-08, 08:04 AM   #87
Syxx_Killer
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I didn't know the Scene.dat influenced AI behavior. I thought it was just for weather related stuff?
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Old 04-10-08, 08:24 AM   #88
DrBeast
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Quote:
Originally Posted by Syxx_Killer
I didn't know the Scene.dat influenced AI behavior. I thought it was just for weather related stuff?
It seems fog thickness and visual detection range are correlated.
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Old 04-10-08, 08:45 AM   #89
M. Sarsfield
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If you guys are using TMO, have you installed the environmental mod, first, and then TMO to try to negate the AI effects?

I had two sub chasers chasing me through the fog SW of Tokyo bay last night. They spotted me before my crew spotted them, but I could clearly see them and I had a newbie crew. My crew failed to tell me about all sorts of radar contacts, too, which is why I check frequently. Still, I thought that the sub chasers spotted me a little too easily, despite the fog.
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Old 04-10-08, 09:08 AM   #90
Jace11
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Tried 4.1 last night, not the "big waves" version. While I really liked it, I encountered a problem with ships that spawn mid mission. Some, in heavy seas, were getting swamped, and appeared half sunk...

In particular Nippon Class large tanker was badly affected, much lower in water, decks awash.
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