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Old 04-09-08, 09:29 AM   #76
MMarques
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That's just a test to see if its working
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Old 04-09-08, 09:42 AM   #77
Xantrokoles
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Quote:
Originally Posted by Will-Rommel
Looks like the puzzle is being pieced up.

I wonder how it will look with the skin proposed by Miner.
I am sorried, but the skin can't work, because he made it with an lightmap texture...
my ship looks like the texture, and the other look like the texture + darker parts where no light is and so on...

We have to make a new...

Quote:
Originally Posted by M.Sarsfield
How did the ship go up in flames? You must have been really slugging it out with a large convoy.

Tactically, if you stay outside of 4000 yards of the convoy, their gunners won't shoot or have a very bad aim at that range. Shore batteries and escorts will be the only aggressors at that point.
I laughed very loud I see this:rotfl:
I did a shootingtest against a friendly sistership of her and when the Ai ship explodes, my range was 100m
I made some screenshot and I was happy when I saw the flames
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Old 04-09-08, 09:43 AM   #78
M. Sarsfield
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LOL! It's good to know that even a pocket BB needs to stay away from a burning target.
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Old 04-09-08, 01:44 PM   #79
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I'm working on a skin for it resembling how graf spee was before she left for her mission right now but the crashes keep me from testing it, we have to find out why it crashes before I can continue properly.
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Old 04-09-08, 02:22 PM   #80
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MMmarques made a great clean skin for it! :
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Old 04-09-08, 02:30 PM   #81
M. Sarsfield
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I was thinking about the search plane launch idea some more and was wondering if it would be possible to launch it like a raft for the commando missions? (Just call it a raft and replace the raft with the plane model). Have the raft/plane appear next to the ship and then it speeds across the water and takes off... unless this has already been tried.
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Old 04-09-08, 03:11 PM   #82
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will test it
good idea
but first there are some other things...Torpedoes, CTD bugs, DG Bugs...bla bla

Guess a airplane dropping mission would be nice
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Old 04-09-08, 03:14 PM   #83
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Would it be possible (and historically oriented) to add camo-stripes to the ship keel? Maybe throw in some weathered patchs too.

I wonder if FooFighter could give an helping hand on this part?
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Old 04-09-08, 03:32 PM   #84
M. Sarsfield
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Quote:
Guess a airplane dropping mission would be nice
More of a search and report mission. Have ship/convoy icons appear on the map when the plane has visual contact. At the end of the "mission" the plane returns to the ship and then can disappear and respawn on deck. If it has to be a mission that initiates this, then this could probably be written into the campaign layer as a waypoint on the map. When you reach your assigned station, the plane automaticaly launches into search mode.
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Old 04-09-08, 03:35 PM   #85
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The skin I made reflects the Graf Spee as it left the Harbour on August 1939 almost brand new , she never had any strips on the hull but I could make some weathering.
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Old 04-09-08, 03:40 PM   #86
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Alright, maybe then just darkening the steel a bit would do it. Actually it somehow remind me of SHIII. :hmm:

P.S See this as a positive critic, i'm not whining!
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Old 04-09-08, 03:42 PM   #87
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Quote:
Originally Posted by M. Sarsfield
Quote:
Guess a airplane dropping mission would be nice
More of a search and report mission. Have ship/convoy icons appear on the map when the plane has visual contact. At the end of the "mission" the plane returns to the ship and then can disappear and respawn on deck. If it has to be a mission that initiates this, then this could probably be written into the campaign layer as a waypoint on the map. When you reach your assigned station, the plane automaticaly launches into search mode.
Sry I have no SDK and I can't make an ACCareer out of it:rotfl:

May there's a mod-guru who can do this, but most of them are developing our fleet boats

Official announcement:

No torpedoes

I tested everything, but they only get spwaned, stay a while in the air and then they fall...
I can't let them flying out in 45° and on the bow, it is unrealistic stupid.
The torps were only used against very heavy enemy ships, and merchants u may get killed with ur Guns:hmm:
People we only built a gunboat now
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Old 04-09-08, 03:51 PM   #88
M. Sarsfield
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Quote:
Sry I have no SDK and I can't make an ACCareer out of it:rotfl:

May there's a mod-guru who can do this, but most of them are developing our fleet boats
No problem. Even if you get the plane to spawn next tothe ship and fly off, it's a good start. Then, someone like Lurker would have something to work with.
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Old 04-09-08, 04:44 PM   #89
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I still have some crazy guns here, aparently the changes I made are the cause for the crash, the guns still turn 360º and I cant seam to find a fix for it.
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Old 04-09-08, 04:53 PM   #90
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still nothing on the torps?? they had really heavy ones didn't they??

maybe sombody could do a custom one
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