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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Mate
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That's just a test to see if its working
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#77 | ||
Seasoned Skipper
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my ship looks like the texture, and the other look like the texture + darker parts where no light is and so on... We have to make a new... Quote:
I did a shootingtest against a friendly sistership of her and when the Ai ship explodes, my range was 100m ![]() I made some screenshot and I was happy when I saw the flames ![]()
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#78 |
Ace of the Deep
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Location: Tulsa, OK
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LOL! It's good to know that even a pocket BB needs to stay away from a burning target.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#79 |
Mate
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I'm working on a skin for it resembling how graf spee was before she left for her mission right now but the crashes keep me from testing it, we have to find out why it crashes before I can continue properly.
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#80 |
Seasoned Skipper
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MMmarques made a great clean skin for it! :
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#81 |
Ace of the Deep
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I was thinking about the search plane launch idea some more and was wondering if it would be possible to launch it like a raft for the commando missions? (Just call it a raft and replace the raft with the plane model). Have the raft/plane appear next to the ship and then it speeds across the water and takes off... unless this has already been tried.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#82 |
Seasoned Skipper
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will test it
![]() good idea but first there are some other things...Torpedoes, CTD bugs, DG Bugs...bla bla Guess a airplane dropping mission would be nice ![]()
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#83 |
Chief
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Would it be possible (and historically oriented) to add camo-stripes to the ship keel? Maybe throw in some weathered patchs too.
I wonder if FooFighter could give an helping hand on this part?
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#84 | |
Ace of the Deep
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#85 |
Mate
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The skin I made reflects the Graf Spee as it left the Harbour on August 1939 almost brand new
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#86 |
Chief
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Alright, maybe then just darkening the steel a bit would do it. Actually it somehow remind me of SHIII. :hmm:
P.S See this as a positive critic, i'm not whining! ![]()
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#87 | ||
Seasoned Skipper
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May there's a mod-guru who can do this, but most of them are developing our fleet boats ![]() Official announcement: No torpedoes I tested everything, but they only get spwaned, stay a while in the air and then they fall... I can't let them flying out in 45° and on the bow, it is unrealistic stupid. The torps were only used against very heavy enemy ships, and merchants u may get killed with ur Guns:hmm: People we only built a gunboat now ![]()
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#88 | |
Ace of the Deep
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#89 |
Mate
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I still have some crazy guns here, aparently the changes I made are the cause for the crash, the guns still turn 360º and I cant seam to find a fix for it.
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#90 |
Ocean Warrior
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still nothing on the torps?? they had really heavy ones didn't they??
maybe sombody could do a custom one
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