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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

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Old 04-09-08, 01:58 PM   #1
andycaccia
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@K19hiroshima

Hi Friend and welcome on this forum!
If you're willing to develop a new submarine you are welcome! I'd like to see it very much...so go on!! The K19 (Hotel class, or Project 658) is probably one of the most famous ssbn classes.
check here if you are looking for infos about this class

http://193.71.199.52/imaker?sub=1&id=10104

and in general about nuclear powered vessels in service with the Soviet Navy

http://193.71.199.52/en/internationa...996/11090.html

BTW, remember that it is not ncessary to sacrifice a boat to make a new one. It's much better to create a new submarine and the add it to the game. The difficult part is the 3d modeling, but if you are a skilled 3d modeler then no problem. I'm not a great modder, but if you have a good model I'm sure that you'll find a lot of people capable and willing to help you with your mod project.

Just Ask!
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Old 04-09-08, 02:36 PM   #2
Sledgehammer427
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Quote:
Originally Posted by andycaccia
I'm sure that you'll find a lot of people capable and willing to help you with your mod project.
like me!
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Old 04-10-08, 05:27 AM   #3
K19hiroshima
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modeling

Ah sorry, a thought what he ment was that you had to replace a submarine with another, no i meen to completly produce a new one. after june as said earlyier; i will have about 8 weeks of free time in which i will be able to play around with the sub until its realistic.
Also, has anyone managed to actually simulate a nuclear power plant or got any slight results reguarding missiles in sh4?
thanks for letting me into this forum, i will behave and apreciate the oppertunity of this.

thanks for the foxtrot data sledgehammer427! ill see what i can do with it,
i am an experience moddler, but not so sure about "modder", im sure with time i can make a realistic model, its just there might be other details im not familiar with.

also i have found the actual soviet blueprint of k19, so that should help enormously.
as i said in a previous post, i am going to the "royal submarine musium" on saturday (GMT) where there is "HMS Alliance" (guess it or not, shes an Alliance class), and i will take plenty of internal photos of her control room so that i can model the 3d panarama in SH4, i think ill make "HMS Alliance" before the hotel, so i become familiar with the "modding" system; including all the exportation.
then i will be well equipped to tackle the hotel class, although its quite daunting, as beleave it or not, there arent any photos of the hotel's control room.
but as i have the blueprint, i should manage, as ive got a wad of pictures of the foxtrots control room, i suppose i could guess what it looks like (as the foxtrot is in the same general era as the hotel). if anyone has any pictures of the inside of a real hotel class, or a november class (as long as it isnt from "k19 the widowmaker" as it is a film with a made up set).
i did check that national geographic site, it was great thanx, i already knew about it, but you gave me a realy good idea; when it does those lil movies, i can pause it and hit print screen, and "kaboom" i have a hull image of k19! thanx for that (although i first want to see where national geo generated their images from, as they might just be an artist's guess, but from my knoledge of the hotel, it looks fairly similar to the blueprint, so ill take it with a pinch of salt).
thanx guys

blueprint URL: http://images.google.co.uk/imgres?im...%3Den%26sa%3DG




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Old 04-10-08, 08:03 AM   #4
M. Sarsfield
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Quote:
has anyone managed to actually simulate a nuclear power plant
Turn off limited fuel and that will solve that problem.

My idea for the missile is similar for the float plane that I mentioned in the Pocket BB thread. Spawn a "raft", but change the model to whatever you like (plane, missile, rubber duck, etc.) Then modify the raft files to behave more like the object that you're simulating. I'm not a modder, but after reading enough threads, it's sounds like a possibility. If you can create new boats and torpedoes, missiles and float planes shouldn't be out of reach.
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Old 04-10-08, 03:45 PM   #5
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actually, we could assume that this plant also has the ability to recycle oxygen, so the boats can stay under for a while, but you can mess with the parameters somewhere and make the mileage go forever. im going to try and find that file actually

and the Alliance thing is a good idea, i wish i was in CT to get some pics of the nautilus's control room, im sure its similar in some respects to soviet control rooms.

but in the movie K-19 i think thats a reasonably accurate control room.

@M. Sarsfield.
or you can model a torpedo with missile qualities, but im used to havin a "simulation" this and "simulation" that, so i dunno.
also, as interesting as it would be to tactically nuke entire cities, im not sure if that (city destruction) is included in game. i guess that you would have to find a way about porting the rockets from SH3 into sh4 and to make them player controlled( aimed, that is.) but the only way i can see missiles fit is in the anti ship role, which wasnt until the late 80s i believe, and i think thats beyond the timeline of the game. just a thought

edit: holy crap, looking at the blueprint of the K-19 its got this really pronounced arch.
thats unbelieveable
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Old 04-10-08, 03:55 PM   #6
M. Sarsfield
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K19 was asking about missiles, because he's working on some Cold War mods. I thought about turning the torpedoes into missiles, but the guys working on the Pocket BB are having such a difficult time with getting the torpedoes to behave correctly, that I ruled out that idea.
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Old 04-10-08, 03:57 PM   #7
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i was just there and read that too.
still a fun idea though.
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