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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#1 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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im looking up the performance specs of the foxtrot to see how close it matches the XXI
okay, the 'trots speed specs are this 16 knots surfaced, 15 knots (28 km/h) submerged, 9 knots (17 km/h) snorkeling i just added you on msn, k19hiroshima. and there is a page in national geographics website about K-19 and it has pictures. glad to help in any way Sledgehammer427
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#2 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 0
Uploads: 0
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by the way, this weekend im going to the royal submarine musium, theres an alliance class submarine there. if i get enough pictures of the control room i could make a very affective sh4 model, it is post ww2 desel sub (bristish of course)
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#3 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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@K19hiroshima
Hi Friend and welcome on this forum! ![]() If you're willing to develop a new submarine you are welcome! I'd like to see it very much...so go on!! The K19 (Hotel class, or Project 658) is probably one of the most famous ssbn classes. check here if you are looking for infos about this class http://193.71.199.52/imaker?sub=1&id=10104 and in general about nuclear powered vessels in service with the Soviet Navy http://193.71.199.52/en/internationa...996/11090.html BTW, remember that it is not ncessary to sacrifice a boat to make a new one. It's much better to create a new submarine and the add it to the game. The difficult part is the 3d modeling, but if you are a skilled 3d modeler then no problem. I'm not a great modder, but if you have a good model I'm sure that you'll find a lot of people capable and willing to help you with your mod project. Just Ask!
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"Memento Audere Semper"
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#4 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#5 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 0
Uploads: 0
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modeling
Ah sorry, a thought what he ment was that you had to replace a submarine with another, no i meen to completly produce a new one. after june as said earlyier; i will have about 8 weeks of free time in which i will be able to play around with the sub until its realistic.
Also, has anyone managed to actually simulate a nuclear power plant or got any slight results reguarding missiles in sh4? thanks for letting me into this forum, i will behave and apreciate the oppertunity of this. thanks for the foxtrot data sledgehammer427! ill see what i can do with it, i am an experience moddler, but not so sure about "modder", im sure with time i can make a realistic model, its just there might be other details im not familiar with. also i have found the actual soviet blueprint of k19, so that should help enormously. as i said in a previous post, i am going to the "royal submarine musium" on saturday (GMT) where there is "HMS Alliance" (guess it or not, shes an Alliance class), and i will take plenty of internal photos of her control room so that i can model the 3d panarama in SH4, i think ill make "HMS Alliance" before the hotel, so i become familiar with the "modding" system; including all the exportation. then i will be well equipped to tackle the hotel class, although its quite daunting, as beleave it or not, there arent any photos of the hotel's control room. but as i have the blueprint, i should manage, as ive got a wad of pictures of the foxtrots control room, i suppose i could guess what it looks like (as the foxtrot is in the same general era as the hotel). if anyone has any pictures of the inside of a real hotel class, or a november class (as long as it isnt from "k19 the widowmaker" as it is a film with a made up set). i did check that national geographic site, it was great thanx, i already knew about it, but you gave me a realy good idea; when it does those lil movies, i can pause it and hit print screen, and "kaboom" i have a hull image of k19! thanx for that (although i first want to see where national geo generated their images from, as they might just be an artist's guess, but from my knoledge of the hotel, it looks fairly similar to the blueprint, so ill take it with a pinch of salt). thanx guys blueprint URL: http://images.google.co.uk/imgres?im...%3Den%26sa%3DG Last edited by K19hiroshima; 04-10-08 at 05:50 AM. |
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#6 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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My idea for the missile is similar for the float plane that I mentioned in the Pocket BB thread. Spawn a "raft", but change the model to whatever you like (plane, missile, rubber duck, etc.) Then modify the raft files to behave more like the object that you're simulating. I'm not a modder, but after reading enough threads, it's sounds like a possibility. If you can create new boats and torpedoes, missiles and float planes shouldn't be out of reach.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#7 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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actually, we could assume that this plant also has the ability to recycle oxygen, so the boats can stay under for a while, but you can mess with the parameters somewhere and make the mileage go forever. im going to try and find that file actually
and the Alliance thing is a good idea, i wish i was in CT to get some pics of the nautilus's control room, im sure its similar in some respects to soviet control rooms. but in the movie K-19 i think thats a reasonably accurate control room. @M. Sarsfield. or you can model a torpedo with missile qualities, but im used to havin a "simulation" this and "simulation" that, so i dunno. also, as interesting as it would be to tactically nuke entire cities, im not sure if that (city destruction) is included in game. i guess that you would have to find a way about porting the rockets from SH3 into sh4 and to make them player controlled( aimed, that is.) but the only way i can see missiles fit is in the anti ship role, which wasnt until the late 80s i believe, and i think thats beyond the timeline of the game. just a thought edit: holy crap, looking at the blueprint of the K-19 its got this really pronounced arch. thats unbelieveable
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 04-10-08 at 03:56 PM. |
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