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#1 |
Silent Hunter
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I made a large British freighter the other day and I realized that if it was shrunk it could be used to make several generic Japanese freighters. Two of them are almost finished and I am planning a third that will look similar but will have the superstructures closer together. Ideally I would like them to be useable for both SH3 and SH4. These skins are early war but it will be easy to create grey and green camo skins for Spring 1942 - Summer 1945.
ONI-208-J and similar manuals are really useful for finding out ship shapes. Many of the merchant classes were very similar - it can be tough to make each one visually interesting on its own. ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Looks good, I have waited for you to make some better merchants for SH4
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#3 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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Yeah !! The Merchant-Master of SH3 is here ! Great
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Woot!
tater |
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#5 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Oh yes iambecome, this is really great.
![]() You know, i love you ........... Cant wait to get it ! Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#6 |
Rear Admiral
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Those ships are beautiful. It would almost be a crying shame to put a torpedo into one of them!
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#7 | |
Navy Seal
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![]() I've been tempted to message you a few times and ask if you were planning to convert some applicable merchants from your work to SH4 - but I figured you had your hands full enough with the Merchat Fleet for SHIII... REALLY glad you came over here and are working on this too ![]() |
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#8 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
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Really excellent work! I'm with Ducimus, it would be a pity to torpedo them, they look so good... But I could get over it!
![]() If you don't mind me asking, what are you using to model these in?
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#9 |
Ace of the deep .
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Step this way
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#10 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Good, good, good!
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#11 |
Chief of the Boat
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#12 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Will you be able to add the caustic effects, the overlay and normal maps too..?
It would be nice if they had all the same effects as the existing ones so they don't look out of place. Things I think are difficult... 1. Caustics - think this is just a dat file edition 2. Overlay - I have no idea how they are generated to look as they are, but the alpha is just the basic Texture file in greyscale. 3. Wakes etc, imported ships often have huge wakes - think this is an easy fix too... just dat editing and making nodes etc. 4. Reflections - ??? 5. Interior damage model -???? |
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#13 | ||
Silent Hunter
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#14 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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::rolls out the red carpet::
1 word... WOOT!
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#15 |
Lucky Jack
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Once again...superb work and looking forward to some variety of surface skimmers to sink.
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