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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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and slow speeds??? the uboat options screen in game says 5 km (fast)7.5 km(medium) and 12.5 km (slow) but that can't be right ( at least not on my experience) they all denotate well before any of those ranges at any speed I set. thoughts?
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#2 |
Medic
![]() Join Date: Apr 2008
Location: under you in my VIIC
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i have once had a G7a at fast go to a range of 5 km, though my target was 6 km
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Never fight a battle if you don't gain anything by winning- Field Marshall Erwin Rommel Courage is being scared to death, but saddeling up anyways- John Wayne |
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#3 | |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
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#4 |
Fleet Admiral
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G7a
6,560 yards (6,000 m) / 44 knots 8,750 yards (8,000 m) / 40 knots 15,300 yards (14,000 m) / 30 knots This was the theoretical maximum range of the Wet-Heater propulsion system. External factors (temp, water current. water density, wave action) would all have significant effect on the range. However, the G7a was not equipped with a self-destruct mechanism. No German Submarine G series were so equipped. So if your G7s are detonating, it is not a factor of the range of the G7a, but with the exploder mechanism (pistol). The Germans had their exploder problems just like the Americans did. Both the early impact and magnetic pistols were prone to premature detonations. Like the other respondents, I also recommend setting your torpedoes to impact only. I actually found that the shallower depth “seems” to do more damage than deeper hull hits. Duds and prematures stynk. To me, if a ship is worth one torpedo it is worth two just to make sure. Few things stynk more than getting the perfect setup and launching only one torpedo and losing the dud/premature lottery. Personally, I don’t ever shoot over 1,500 meters with the vast majority of shoots between 700 and 1,000 meters. Closer is better. If you don’t have burning ship fragments landing on your submarine, you are shooting too far away ![]() Good hunting
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#5 |
Weps
![]() Join Date: Feb 2008
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Agreed, it's magnetic pistols blowing prematurely. When I recently raided Scapa Flow, my shots at a Fiji Cruiser docked inside missed! Then I realized I was shooting 6.5K with fast torpedoes. Set them to slow and boom, no problems with the next salvo. One of the many reasons why I prefer to have some air-powered torps on board- better range!
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#6 | |
Ace of the Deep
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#7 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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most annoying is when they hit (as seen from the inset cam) and then sink to the bottom.
![]() Then they go boom. I hate the unreliability of torp triggers, although I'm sure not nearly as much as the boys who actually used them.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#8 |
A-ganger
![]() Join Date: Mar 2007
Location: Oklahoma, USA
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I was running the Academy torpedo exam last night to pick up the points (yeah, I know I can change the config file, but I bought the game to play). Anyway, I fired a pair of magnetics at the tanker. Beautiful shot, and both of them premied. AAGGHH!
It's a tough call; go magnetic to get more damage if it works, or go impact for more reliability, but probably less damage. Or do what I do about half of the time, which is set for impact depth and forget to switch to impact trigger. ![]() Oh, yeah. The topic was range. How do you guys even ID your targets at those ranges? All I can see is a blob with some things sticking up, and no idea what flag it's flying. |
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#9 |
Commodore
![]() Join Date: Dec 2003
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Your just going to have to wait until the target gets closer to check out it's flag
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
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Is there a list/table anywhere that I can download with the data/spec's of all the torp's on it?:hmm: would be a handy thing to have around when out on patrol
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#11 | |
Chief of the Boat
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![]() Either that or look at page 114 (approx) of he GWX manual ![]() |
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#12 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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![]() Seriously though, I use an add on called Contact Color that re-enabled the color for the map contacts.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#13 | |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
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