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#1 |
Rear Admiral
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Ill try and post sometime tongiht what i had intended to be the last updates to the TM mod.
In one of these you'll find the updated dat files if your interested in them. I was intending to pull these dats and upload them seperatly for the RFB folks to use, so i could PM you the link if you want. My hope is to help reduce or eliminate file incompatiblties so nobody's forced to reinvent the wheel. Said dats in question have already been touched by two other modders not including myself. One did the props, another fixed their rotation, i added 4 nodes in each one to simulate exhaust effects. (http://www.ducimus.net/sh4/preview/new_exhaust.jpg ). They're not perfect, but their reasonable. Last edited by Ducimus; 04-07-08 at 10:10 PM. |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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nice....that will make the boat much more survivable!
now when engine 1 and two are down i might have 3 and 4 ready. how bout having all four kick on virtually in game at flank speed??
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Member of the Subsim Zombie Army |
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#3 |
Navy Seal
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the most significant change in sub modeling in the game. Suddenly the advantages of four diesels over two would be obvious, where it is totally hidden within the vestigal framework of SH3. Observer, go for it! This is big.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I messed with this a little and decided that the easy fix was to make the engines in the fleet boats impossible to destroy short of sinking the sub.
This is entirely realistic. To be dead in the water from engine damage, a US sub would have to have 5 diesels totally inoperable. This is simply not plausible (except HOR boats, lol, and they'd have the problem with no damage at all, lol). Easy fix, make diesels impossible to destroy. tater |
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#5 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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If if made to work, one should be impossible to destroy IMO because: 1 there should be an aux, and 2, I cannot imagine a diesel destroyed by DCing to the point where it could never be fixed with 3 engines full of spare parts.
Being stuck mid-ocean because of this is absurd, IMO. |
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#7 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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