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Old 04-07-08, 08:01 PM   #1
Ducimus
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Ill try and post sometime tongiht what i had intended to be the last updates to the TM mod.

In one of these you'll find the updated dat files if your interested in them. I was intending to pull these dats and upload them seperatly for the RFB folks to use, so i could PM you the link if you want. My hope is to help reduce or eliminate file incompatiblties so nobody's forced to reinvent the wheel. Said dats in question have already been touched by two other modders not including myself. One did the props, another fixed their rotation, i added 4 nodes in each one to simulate exhaust effects.
(http://www.ducimus.net/sh4/preview/new_exhaust.jpg ). They're not perfect, but their reasonable.

Last edited by Ducimus; 04-07-08 at 10:10 PM.
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Old 04-07-08, 08:53 PM   #2
gimpy117
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nice....that will make the boat much more survivable!

now when engine 1 and two are down i might have 3 and 4 ready.

how bout having all four kick on virtually in game at flank speed??
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Old 04-08-08, 08:49 AM   #3
Rockin Robbins
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the most significant change in sub modeling in the game. Suddenly the advantages of four diesels over two would be obvious, where it is totally hidden within the vestigal framework of SH3. Observer, go for it! This is big.
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Old 04-08-08, 09:02 AM   #4
tater
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I messed with this a little and decided that the easy fix was to make the engines in the fleet boats impossible to destroy short of sinking the sub.

This is entirely realistic. To be dead in the water from engine damage, a US sub would have to have 5 diesels totally inoperable. This is simply not plausible (except HOR boats, lol, and they'd have the problem with no damage at all, lol).

Easy fix, make diesels impossible to destroy.

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Old 04-08-08, 09:13 AM   #5
DrBeast
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Quote:
Originally Posted by tater
I messed with this a little and decided that the easy fix was to make the engines in the fleet boats impossible to destroy short of sinking the sub.

This is entirely realistic. To be dead in the water from engine damage, a US sub would have to have 5 diesels totally inoperable. This is simply not plausible (except HOR boats, lol, and they'd have the problem with no damage at all, lol).

Easy fix, make diesels impossible to destroy.

tater
That's the route I followed as well, but if someone can work out how to make all the engines operative, that'd be great indeed. I'll keep some fingers crossed for you, Observer...as often as I can spare 'em
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Old 04-08-08, 09:49 AM   #6
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If if made to work, one should be impossible to destroy IMO because: 1 there should be an aux, and 2, I cannot imagine a diesel destroyed by DCing to the point where it could never be fixed with 3 engines full of spare parts.

Being stuck mid-ocean because of this is absurd, IMO.
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Old 04-08-08, 12:24 PM   #7
AVGWarhawk
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Quote:
Originally Posted by tater
If if made to work, one should be impossible to destroy IMO because: 1 there should be an aux, and 2, I cannot imagine a diesel destroyed by DCing to the point where it could never be fixed with 3 engines full of spare parts.

Being stuck mid-ocean because of this is absurd, IMO.
I agree tater but if Observer believe he can have the engines received damage independantly then we are looking at some good stuff for realism.
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