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Old 04-06-08, 07:07 AM   #1
rcjonessnp175
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Holy cow, to me that water is looking the way i always imagined it, i might have to try that out once u release her, im currently using PE/Row. Ur waves and water look much more detailed than what im running with pe so my hat is off to u sir great work.


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Old 04-06-08, 07:32 AM   #2
MONOLITH
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Looking excellent W_clear.

I'll PM you a testing report later this afternoon.
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Old 04-06-08, 08:21 AM   #3
jean74
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Very impressive work !!!

Congratulation and many thanks

I'm impatient to install it and waiting for your new Environment 4.1 Mod.

Congratulation,

Regards,


Jean
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Old 04-06-08, 09:39 AM   #4
MONOLITH
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W_clear, the new Env colors and 8 speed wave files you
sent me look very good!


Also, I think your current fog setting is perfect... please do not change it.



This is your light fog, with Wernersobe's Natural Sinking mission....









Now, here's the issue I spoke to you in a PM about last week;

Notice the ships in the background are barely visible. That's perfect for a light fog. In this pic, they are about 1500 yards away.








The problem is, the human eye can see them, but the game engine does not. The AI crew do not see them, nor will the periscope lock. The game and AI see the ships at just less than 1200 yards.

We could say that my captains eye is simply better than my crew, and I see the ships first, but if we could just change the AI detection distance up to 1500, same as the human visual, it would be better.

There is a thread around here somewhere where Ducimus found the AI visual detection setting.

Everything is looking great though!
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Old 04-06-08, 10:55 AM   #5
602Sqn_Puff
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Beautiful screen shots mate, are you going to make a small wave version to stop the sub from riding the rails in very high seas??
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Old 04-06-08, 11:05 AM   #6
AVGWarhawk
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Yes, just need to get the AI detection setting on track and all will be good.
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Old 04-06-08, 12:29 PM   #7
Fincuan
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Those new waves in the first few pics look excellent

There's much more sensation of being in a 3-dimensional world than before
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Old 04-06-08, 02:18 PM   #8
swdw
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Quote:
Originally Posted by MONOLITH
W_clear, the new Env colors and 8 speed wave files you
sent me look very good!


Also, I think your current fog setting is perfect... please do not change it.

The problem is, the human eye can see them, but the game engine does not. The AI crew do not see them, nor will the periscope lock. The game and AI see the ships at just less than 1200 yards.

We could say that my captains eye is simply better than my crew, and I see the ships first, but if we could just change the AI detection distance up to 1500, same as the human visual, it would be better.

There is a thread around here somewhere where Ducimus found the AI visual detection setting.

Everything is looking great though!
You can try going to the Data\cfg\Sim.cfg file and changing the Fogfactor=X.X number. This number deals with the fog attenuation setting s for AI visibility.

W-Clear, the wave effects are great!
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Old 04-06-08, 02:21 PM   #9
DeepIron
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Excellent wave effects!
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Old 04-06-08, 03:21 PM   #10
JSF
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Nice work indeed...!
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Old 04-06-08, 10:25 PM   #11
W_clear
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Quote:
Originally Posted by MONOLITH
W_clear, the new Env colors and 8 speed wave files you
sent me look very good!


Also, I think your current fog setting is perfect... please do not change it.

.......................................

We could say that my captains eye is simply better than my crew, and I see the ships first, but if we could just change the AI detection distance up to 1500, same as the human visual, it would be better.

There is a thread around here somewhere where Ducimus found the AI visual detection setting.

Everything is looking great though!

AI visual detection setting is ============Data\cfg\Sim.cfg and Data\Library\AI_Sensors.dat.

" environment 4.1 " will strengthen the visual ability of AI, will improve the destroyer deck gun fire to the periscope ability, when the destroyer evades the torpedo, the pace of the destroyers speed will be faster. I have already changed and is over.
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Old 04-07-08, 01:40 AM   #12
W_clear
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Default adjust again

adjust again





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Old 04-07-08, 02:28 AM   #13
The General
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Default This is some sort of belated April Fool's right?!

Holy @*&% that looks real!
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Old 04-07-08, 11:10 AM   #14
McHibbins
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Just one word : Brilliant !!

Btw...is it possible to add a sun flair for camera ?
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Old 04-10-08, 04:41 PM   #15
swdw
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W-Clear, can you please place thes portions in a second folder so it is not installed automatically with the environment mod.

Quote:
Visual ability to improve AI
. Bombard the periscope ability and shorten the time to open fire with artillery after strengthening the destroyer
. Have improved the sonar sensitivity of AI((I am according to TMO editor's AI. I have forgotten to mark out it)
. Have accelerated destroyer's evading the travel speed of the torpedo
. Have adjusted the center of two U boats
Some of these changes are going to create problems in TMO, RFB, and some other mods. Ducimus is making changes to the AI in TMO for part of his next update.

If each of those portions is automatically installed with the environment mod, it will cause trouble for all of us and will confuse the users installing the mods.

Otherwise, with your permission, I will need to

1. download the file
2. remove the changes that will conflict with RFB
3. post a link to the compatible version in the RFB thread.


Last, when you changed the fr_ratio to 0.8 in the u-boats, did you test EVERYTHING?

Changing the fr_ratio creates an error when aiming the deck gun and causes many other problems with the submarines in the game. Many people have tried changing the fr_ratio in the past, and unless you made changes to many other values, there will be other things that will not work correctly.
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"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

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