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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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On the contrary, I have to disagree about the deck gun in TMO. It depends on the version. I'm currenly using TMO 1.5 with RSRDC and PE2 and the deck gun is VERY effective. I've sunk smaller vessels with about 15-20 rounds, as long as they are well placed rounds. I find a mix of shells works well. The armour piercing aimed low and high explosives aimed high. I do agree however, that some of the older Trigger Maru mods DID have a slow reload time and were not that effective.
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