![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
|
![]()
Poul... I love it. This thing just rocks. Okay okay... you've got some
lines from Das Boot in there but who cares! Thanks man!
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
![]() |
![]() |
![]() |
#77 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
|
![]() Quote:
- Simply take advantage of folder "Return for Creaks" (look Read.me) - Rev up game (on small time) |
|
![]() |
![]() |
![]() |
#78 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
|
![]() Quote:
If you have SH III GWX 1.03: Here analogical work (for GWX 1.03-2.0 mods). In German language: http://hosted.filefront.com/Sarbash/ In Russian language: http://www.mediafire.com/download.php?cznajtjggzg http://www.mediafire.com/download.php?2d2dcdfdxqy Да здравствует Северный Флот!!! |
|
![]() |
![]() |
![]() |
#79 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Downloading this now, thank you!
![]() |
![]() |
![]() |
![]() |
#80 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
![]()
Hi Poul,
sorry to bother you again, but I'm havig troubles with only one audio track. It's the Creaks level4. It always stucks. It could block after a few seconds or after 30-40 seconds. Maybe my system is not poweful enough. Everything else is working perfectly. Do you have any suggestion??
__________________
"Memento Audere Semper"
|
![]() |
![]() |
![]() |
#81 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#82 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
This MOD is terrific, I had trouble using TMO while playing the u-boat missions...unable to load a german campain. So without TMO I only had stock sounds.
My favorite sounds are when the crew acknowleges a torpedo hit, very cool. It makes my game experience much more enjoyable...thank you vm. ![]() Last edited by runningdeer; 04-04-08 at 04:33 AM. |
![]() |
![]() |
![]() |
#83 | ||
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
![]() Quote:
No problem however...I think I've discovered what's wrong. Since the audio effects of creaks cycle, adding to the game "playlist" more tracks as the sub goes deeper, when a long audio track is played the others will overlap, and the result may be a "stuck" track. But the problem vanishes after some seconds, just the time needed to end a track and resume the stucked one. It may be annoying....well it *IS* ANNOYING, but at least it won't give you unstability.
__________________
"Memento Audere Semper"
|
||
![]() |
![]() |
![]() |
#84 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
![]()
Ohh, one last thing...the short track are not a choice at all.
![]() You have done a wonderful audio mod, ![]() ![]() (Pheraphs I'll need a betetr hardware, a Ceative XiFi maybe...):hmm: :hmm: :hmm:
__________________
"Memento Audere Semper"
|
![]() |
![]() |
![]() |
#85 | |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
|
![]() Quote:
Reason of not correct work is in Sh4 software, I think. Temporal limitations are there written down for some sound files. They are not needed. In Sh3 these limitations are not, for example. But all sound functions do not have problems. I hope that anybody will help to decide this task, maybe. Or will say where to search the decision of this problem (folders and files in Sh4 software). |
|
![]() |
![]() |
![]() |
#86 | ||
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
|
![]() Quote:
![]() Well, unless we find a way to improve theese timing shortcomings we must accept the results as they are now. However you did a great work, and the game will benefit from it.
__________________
"Memento Audere Semper"
|
||
![]() |
![]() |
![]() |
#87 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]()
is your mod compatible with TMO/RSRD?
or basic 1.5 american boats looks impressive, downloading...something fun for a sunday morning ![]()
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
![]() |
![]() |
![]() |
#88 |
Watch
![]() Join Date: Jun 2008
Posts: 23
Downloads: 0
Uploads: 0
|
![]()
i must give this a try
![]() thanks |
![]() |
![]() |
![]() |
#89 |
Swabbie
![]() Join Date: May 2008
Posts: 11
Downloads: 41
Uploads: 0
|
![]()
whats the file type ?filefront list it as unknown. anyone now why that happens?
help pleas i really want this sound mod!!!! Last edited by MajorTOM_WLFPAK1; 06-24-08 at 08:38 AM. |
![]() |
![]() |
![]() |
#90 |
Loader
![]() Join Date: Feb 2006
Location: Dallas, Texas USA
Posts: 85
Downloads: 106
Uploads: 0
|
![]()
I've given this mod an 8 out of 10.
The Pros: ![]() Great content that immerses the player! Overlooking the European accents of the voice acting, the background sounds add life to what would seem to be a overly silent and non-existing crew. The added AA gunfire sounds are superb and gives the player a realistic feeling that they're fending off the buzzards. Both dive sequence sounds are amazing, and I had a smile from ear to ear as I sat at my desktop listining in utter awe. The Cons: ![]() The "Torpedo Impact" speech file is too repetitive. It will play the same cheer and ship break-up noises for every torpedo hit that you make. And the deck gun sound effects are good, but they the speech contained within have a bad echo in it that breaks the immersion factor. Also, given the fact that there aren't too many submarine movies out there to "borrow" their sounds, I understand that one would be tempted to use "Das Boot". The fact of the matter is that the heavy German accents in that movie breaks the continuity of a submarine game based on America's conflit with Japan. It would be like using Tom Cruise to play in a film as Alexander Nevsky, then use the sound bytes in a Russian submarine game. Still, this is the best sound mod that has been released to the community. I would even as far to say that it kicked the tail out of what GWX did for SH3. I could tell that a lot of work was put into these items for the community to enjoy and I highly recommend this mod to any SH4 enthusiast. ![]()
__________________
![]() ![]() ![]() ![]() George S. Patton (1885 - 1945) |
![]() |
![]() |
![]() |
|
|