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#1 |
The Old Man
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I thought there was a mod out a while ago which offered a more detailed radar screen, with range rings. I find it difficult to measure range with the current layout. I'm useing RFB 1.4(not the latest version). The screen dose have bearing marks at 30 degree intervals, but without the range rings, you could only make an estimate.
I do want to say, that if the range rings were absent in reality, then I'll deal with the situation as I have been. Realism is numero uno! |
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#2 |
Silent Hunter
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No, you are correct in saying the radar display looked different in reality. Before 1.3 we could edit the PPI display, but so far now no one has been able to figure it out for 1.4 and 1.5.
To see what a real working SJ radar display looks like, check out these two pages. They are of the oldest working SJ radar set in existence, and it still works just like it did during the war: http://www.usscobia.com/sj-1.html http://www.usscobia.com/pics1.html
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#3 | |
The Old Man
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Cool links Luke ![]() ![]() |
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#4 | |
Silent Hunter
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http://img175.imageshack.us/my.php?i...ngeunitdd3.jpg Which is one of the things SH4's SJ radar is missing.
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#5 | |
Ace of the Deep
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I think you're confusing a recommended field mod with something that is generally available on all boats. Is there another example than the Cobia?
From the Radar Operator's manual: http://www.hnsa.org/doc/radar/part4.htm#pgSJ-1 Quote:
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#6 | |
Silent Hunter
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#7 |
Ace of the Deep
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I'm not talking about the range indicator. That I wish we had in the game, functional.
I'm talking about the rings on the PPI screen, etc.
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#8 | |
Silent Hunter
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![]() That's a good question, Dan, that I don't know the answer to. Perhaps the Cobia staff would know if those markings are a field mod or not? While on the topic, what was your source for the PPI display we currently have? I don't see anything in Norman Friedman's book about what it looked like.
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#9 |
Ace of the Deep
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The USS Cobia pics and some from the USS Cod (provided kindly by Gino)
http://img175.imageshack.us/my.php?image=ppish0.jpg I think we even had an in-game version of the other "manual recommended" variant - the one with the dotted circles.
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#10 |
The Old Man
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I dug this up from the ancient archives:rotfl: http://www.subsim.com/radioroom/show...ar+range+rings Luke, I even came up with a post of yours on 5/22/07 where you asked basicly the same thing that I have in this post
![]() Apparently, we did have the range rings on the PPI in the very beginning, but were somehow "broken" from v.1.1 onwards. I feel we need to do something if possible to rectify this. I wonder if it's possible to mod in the rectangular range viewfinder wich is shown in the photos in the links Luke provided. Mabey just have a reading off to the side somewhere to represent what really was if it's too difficult to mod. While reading the old threads on this issue, screenies from SH4 1.0, show the range readout directly on the radar screen itself. I don't know if this was historicly accurate, but it was something. |
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#11 |
Ace of the Deep
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I'm not seeing the range readout on those shots, but the max range setting...
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#12 | |
The Old Man
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My bad ![]() |
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#13 |
Commander
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I've always longed for a more functional radar display in both SH3 and SH4. If the radar operator would at least give a concrete target range versus short, medium, long range I would at least be content with it. What I would really like is a bearing and range indicator such as the one modeled in the first Silent Hunter. I would gladly give my first born to the modder who can come up with something such as this.
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#14 |
Commodore
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Wow JMR! That looks great!
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#15 |
Watch
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@jmr
wow, now I remember what gave me that "immerse" feeling in older simulations. today everything is 3d and moving but nervertheless it's not the same like sh1 for example(ok, I was to young for sh1, just played the demo wich was one my first simulation) |
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