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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
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Well I am back at her again and loving it.
GWX 2.0 is outstanding. My question is this, how do you use your time compression ? I have limited playtime and would like to get the most out of it without making the game go by to fat or get to boring. So I am running most times at 128 until I reach my sector then I run at 1 time and play one hour a day for 24 days then head home at 128. I also leave the harbour a 1 times and when I am 50 Km's on my rturn trip I stay at 1 times to dock. I tend only to stop 128 when something is spotted, I also run submerged during daylight hours and surface at night, i don't know if that is how it is done but it is fun and a challenge to maintain disipline. So how do you do it ?? Fast or slow ??
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Gilligan & The Skipper were more than just "friends" |
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#2 |
Fleet Admiral
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I tend to burn TC getting to my assigned sector. If I am near where I can expect ships I won't exceed 512
If I am scooting home after a mission and I am out of torps or if I am crossing areas I don't expect shipping, I may up it to 1024. I don't go any higher. I know that I may miss stuff but I get bored at lower TCs. There is only so much p*rn I can look at on my other computer ![]() oops Did I really say that? ![]() ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Weps
![]() Join Date: Feb 2008
Posts: 369
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A- 1024 when travelling
B- lower compression as dictated by my machine in higher traffic areas, usually 128 -512 C- up to 32 time compression when making surface attacks against unarmed merchants to close to gun range, but I make frequent breaks to check for course changes and airplanes/small patrol boats D- ZERO time compression when attacking convoys submerged, I just haven't had good luck with it, altough I did recently try some time compression (8x) when submerged in heavy seas vs. a convoy, and wasn't detected, but it's not something I like doing |
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#4 | |
Eternal Patrol
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I used to run at 4096x when at sea, but these days I'm staying at 256x except for the harbors, which, like yourself, I stay at 1x, just because I like to look at the ships and stuff. My patrols usually last a realistic amount - a month or two.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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When cruising in a IXD2 and getting a patrol way out in BFE which'll take 9km just to get to the patrol area 4096 is my friend. After passing heavy traffic areas there's just too many areas of open ocean where I might miss a stray single merchant or two.
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#6 |
A-ganger
![]() Join Date: Mar 2007
Location: West Coast, Finland
Posts: 71
Downloads: 18
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Been longtime to IL-2 and returned back to Atlantic
![]() ![]() When leaving harbor --> 1x When escorter (Minesweeper) turns home, give my NO course and grid --> 1 - 256 Days I'm submerged and nights surface --> 1 - 256/512 When attack --> 1 - 8 Coming back home when eels has used or fuel is low... |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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I generally use up to 128 TC to transit from port to my patrol grid and when just cruising around looking for targets. I understand from previous posts on Subsim that use of faster TC can mean you miss lots of targets and don't come across aircraft that often.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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