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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
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(TEC) I need help with ROW special effects
Hi all,
I have found out a way to make the ROW special effects work with the new adoon, by using the old ROW particles and materials and making a new zone.cfg and cargo.def. But there is a bug where you will see the oil-leak appear and disappear forever if you look at a burning oil-spot long enough I have tried everything, reducing the lifetime of the effect in the zones.cfg, reducing the lifetime of the particles oilspot and can't make this work ![]() We need to find out if it's doable by using my work and importing it into the new particles / materials.dat.. Here is my test file with the oil leak allmost working 100% http://www.4shared.com/file/42577899..._Missions.html Here is a picture of the working effect: ![]() I hope someone can help me with this? Last edited by kriller2; 03-31-08 at 01:19 PM. |
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#2 |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
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hey kriller, thanx for all you do for us. can you tell us if the ship exhaust smoke being visable over the horizon has been addressed yet? again, thank you.
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
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Hi factor, yes we have it working, but I realy want to make the oil-leak effects work with the nice flames and smoke, before releasing it.
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#4 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
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I wish I could help you K2 because that screenie looks great. I just wouldn't know where to start looking.
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#5 |
Grey Wolf
![]() Join Date: Nov 2002
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The burning oil was one of my favorite effects too. I still have the original ROW files Dave had sent me to test. Are they same? I could have a look at those. Otherwise send me your latest. At least it will be another brain looking at the problem.
Check your PMs too.
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#6 | |
Weps
![]() Join Date: Dec 2006
Location: North Carolina
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![]() awesome. the colors in PE2 are stunning. loving every bit of it. thanx again for what you have done w/ this already amazing game. ![]() just dont release it before my current patrol is over with, LOL. |
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#7 |
Ocean Warrior
![]() Join Date: Jan 2008
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I have stock 1.4 and the oil was re-appearing. I fixed it so the burning oil pool only appeared once, but left the none burning oil as it was re-appearing, but Kriller says that it doesn't work for him. Odd.
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#8 | |
The Old Man
![]() Join Date: Oct 2007
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#9 | ||
Ocean Warrior
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#10 | |||
The Old Man
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#11 |
Ace of the Deep
![]() Join Date: Apr 2005
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The special effects worked with the 1.4 patch, but the oil-leaks did appear and disappear, I think it was the solution Dave and Is4htl came to, because they couldn't solve the issue with the tool that existed at that time.
The appearing and disappearing happens now on my 1.5 installation, so if the file you send to me Nisgeis works with 1.4 (can you confirm that Dr. Beast?), then my guess would be it have something to do with the way the U-boat missions handles the particles / materials.dat? It seems we are close to a solution,thanks for working on it! ![]() EDIT...Or Maybe we need to make two versions, one for the 1.4 patch and one for the U-boat missions? Last edited by kriller2; 04-01-08 at 06:01 AM. |
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#12 |
Ocean Warrior
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The version I sent you only has one of the oil patches fixed, as I wasn't sure exactly what you wanted it to do.
When a ship sinks, there are 4 or so oil patches, one of which is on fire. The fix I sent you had the normal oil patches re-appearing, but the one oil patch on fire (the one that I made float up a bit) now only appears once. I might be going mad though. |
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#13 | |
The Old Man
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#14 | ||
Ace of the Deep
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Will take a look at this again later when I get home ![]() |
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#15 |
The Old Man
![]() Join Date: Oct 2007
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kriller2, I'll test it nevertheless. Delayed feedback is better that no feedback, after all. Speaking of "home", I think it's time for a last smoke and then I'm homeward bound. So, catch you tomorrow!
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