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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
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Thanks for that info Luke, has anyone created longer wakes and released it as a mod? If not, what files should I be looking into in order to poke around a bit?
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#2 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#3 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
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Sounds good, I'll see if I can make any sense of it, if not then I hope you'll be able to create something for RFB
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#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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You allso need to look at the textures found in the data/misc folder, look for all textures containing the word "wake"
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#5 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
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okay, thanks for the tip kriller. Will hopefully find something useful to work out.
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