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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
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That's a nice resourse Luke, I always wondered if it was possible to have longer ship wakes modded for this sim. There's some great photos in the naval archives of warships maneuvering while under attack by dive and torpedo bombers with very long curving wake patterns.
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#3 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
__________________
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#4 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
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Thanks for that info Luke, has anyone created longer wakes and released it as a mod? If not, what files should I be looking into in order to poke around a bit?
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#6 |
Machinist's Mate
![]() Join Date: Jan 2008
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Sounds good, I'll see if I can make any sense of it, if not then I hope you'll be able to create something for RFB
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
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You allso need to look at the textures found in the data/misc folder, look for all textures containing the word "wake"
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#8 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
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okay, thanks for the tip kriller. Will hopefully find something useful to work out.
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