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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Pound your head against some of these files long enough, and you may find that sometimes the best way to achieve realistic performance, is through unrealistic numbers.
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#2 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
Downloads: 3
Uploads: 0
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Someone did mod the draft of the different subs so they set lower in the water (slightly) in addition to reacting to the different sea states without the illusion of the sub riding on rails. I use it but can't remember the exact name but I think it's "diverateRC2."
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#3 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#4 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Been adjusting the drafts again as part of the RFB update. Once the u-boats are done, will post the changes as an update to the draft and dive rate mod.
In fact, the draft for the Gato is raised from the original release. Won't be historic because the stern rides too hi with those numbers, but will look pretty good.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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