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#1 |
Grey Wolf
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This has been mentioned once or twice before, but I just wanted to bring it up again in the hopes that a modder or two out there is looking for something new to do. And I didn't see a request thread for this....
I think some sort of marine life or 'biological' mod would really brighten things up on some of these long voyages. Anything from biological sounds picked up on the hydrophone to new models of dolphins jumping ahead of your bow. Heck maybe even having fish swimming around your boat in shallow waters(or maybe replacing the 'plankton' in the underwater view).
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#2 |
Ace of the Deep
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As long as the fish only spawned within so many yards of the boat (rather than the entire ocean), I think it would be a cool feature. As it is, the Environmental mod is pushing the limits of my setup in fowl weather.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#3 |
Planesman
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GWX 2.0 for SH3 has dolphins and whales, so it should be do-able. Of course I don't have a clue how to do it...
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#4 |
Frogman
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The topic about finding a way to reduce the plankton would be solved :rotfl:
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#5 | |
Grey Wolf
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#6 | |
Commander
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#7 |
Pooped from posting
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i've had the idea of adding small fishes
swimming around the seaplants (via particle generators attached to the grass in undersea.dat, for anyone who wants to try) and adding corals, but it never worked out... |
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#8 | |
Ace of the Deep
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#9 | |
Commodore
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#10 |
Sea Lord
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I'd like to see a wreck or two lying on the bottom sometime...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#11 | |
Ace of the Deep
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#12 | ||
Grey Wolf
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I wonder how difficult it would be to add ships to certain areas and reduce the hitpoints so it would sink immediatly. I would think that sort of thing could be added to the campaign layers....
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#13 | |
Ace of the Deep
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Interesting approach. The computer remembers what you sunk, where you sunk it, and then upon loading or starting a new patrol respawns the "wreck" so that it sinks quickly at the same location, BUT does not disappear as it normally does. This last part may be hard-coded, but I would hope that it's in a cfg. file. It would be nice to hide in the area of one of the wrecks when being pinged by destroyers. Let them pound scrap metal for a while.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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