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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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This mod is finally complete and ready for release. Further details are at:
http://www.subsim.com/radioroom/show...944#post819944 Apologies for the false start and many thanks for your support, especially those who have helped me on the way.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 03-26-08 at 08:29 PM. Reason: Mod released |
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#2 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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WB:
Thanks a lot!!! ![]() Will take a look at it right now. CapZap
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#3 |
Old Gang
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Way to go, dude!
![]() Thats exactly what was missing on those radiomessages... REALISM! Thank u very much! ![]()
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To each his own |
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#4 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
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Now all I need is a German translation
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Wonderful idea in terms of gameplay & immersion. Thanks a lot
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#6 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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This looks good thanks
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#7 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
So true! ![]() Kind regards |
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#8 | ||
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
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SH3 Commander GWX 2.0 OLC GUI |
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#9 | |||
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
PLEASE;PLEASE;PLEASE;PLEASE;PLEASE;PLEASE;PLEASE;P LEASE;PLEASE;PLEASE;PLEASE!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Kind regards |
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#10 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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Sounds like a great idea. Thanks!
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Type VIIB = The Truth |
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#11 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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You know what... I reckon I may well bloody use this myself!
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#12 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Wreford-Brown; what editor are you using, Notepad?
![]() You have mistakes in timers and tab-spacing just like emaluzer did with his rel. IMO these should be corrected before you release the work.
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#13 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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This is an excellent idea Wreford-Brown and you deserve credit for taking this on.
But I think a word of warning is necessary here! Finishing this mod is going to be a lork of work. But do you realize you will have to do it again every time the GWX campaign changes? Same problem with other campaigns and people who use small mods for GWX which change campaign data. To make it brief, you will be in version hell. If the radio messages are not 100% in sync with the campaign data, they will do more harm than good. And the cp data are changing all the time, I guess even the GWX team would not know every small change that is happening. Thats why I have several times suggested to rather think about a program that creates detailed radio messages automatically - following a programmatic analysis of the campaign data. Only then people will still use this mod in 1 or two years, only then you need not work on it for the rest of your life. I know this is probably out of your depth if you're not a programmer. But maybe it would be a good idea to think about my warning and try to team up with other people who have the knowledge required. Because as I said above, otherwise your work might be mostly in vain. Hope you see this as what it is - a warning by someone who has some experience with this kind of problem - and not as critcism of your work in any way.
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#14 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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In order to help the creators of such mods, I also suggested that all campaign editors provide meta data of some kind. I discussed this with Rubini 2 years ago for his harbor traffic, and I remember he understood my suggestion very well, but I guess we were both already to burned out on SHIII to make any more steps in this direction.
It's too late now for SHIII, but as a further suggestion for modding SHIV and other games: think about adding meta data to the campaign files that describe what you have changed and what this means in the historic context. Ideally of course would be a common standard that everyone agrees on and that could be understood by external programs (SH3Cmdr, Sh3Gen etc).
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#15 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
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WIP
I have started with just translating the english message.txt... hard work.... right now I have realized that I ould copy the appropriate lins from the german message.txt and only translate the new ones. But please... give me some time. after 1h of translation I am at only/have done ~5% of the whole file ![]() and working in this unformated file is giving me headaches... but I promise it will be done.
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SH3 Commander GWX 2.0 OLC GUI |
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