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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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@ Platapus - I managed to hit a Town class and set it alight. It's now been merrily sailing along for over 24 hours with it's convoy, but it can't make over 8 knots.
I should put it out of its misery, but I can see the flames a long time before I can see the rest of the convoy. I may even let it go - it's been a great help in racking up the tonnage!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#2 |
Stowaway
Posts: n/a
Downloads:
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As far as a ship burning and not sinking?
Do some research on the U.S.S. Enterprise Tell me it didn't happen in real lfe! Better yet, Tell those guys. At around 85 years old? They would probably punch you out still! ![]() |
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#3 |
A-ganger
![]() Join Date: Jul 2007
Location: München
Posts: 71
Downloads: 3
Uploads: 0
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Would it be difficult to make a mod that would put fires out after a couple of hours?
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#4 |
Navy Dude
![]() Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
Uploads: 0
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When using the S-boote mod, I was hit and set on fire by aircraft. Spent the whole of the patrol burning merrily. My crew said they'd repaired all damage but still in flames. Returned to base ok still on fire, perhaps I should have used it as a barbeque!
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