SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-08, 05:56 AM   #1
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by DS
No need for meters.

The fixed "Return by" date is a great idea for added game play realism, and no food meter is required to add this to game play.
This is pretty much what I now do. I've turned the "Fuel" to off so it does not affect the game. I travel a more realistic speed of 12 knots instead of the fuel saving speed of 9 knots. And I set an estimated return date of approximately 60 to 70 days.
  Reply With Quote
Old 03-24-08, 07:26 PM   #2
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

it may well be that the stock crew fatigue set up would be the place to experiment...as with very little imagination you can simply include rationing in with the concept of fatigue...if you slow down the stock fatigue rate and switch off the "rest room" so the crew do not regenerate then a finite length of patrol can be set up....do a search for fatigue ..there must be pages of posts on the details and editing of the fatigue settings
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.