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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2007
Posts: 13
Downloads: 21
Uploads: 0
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Could you guys tell me if there is a way to change the number of torpedoes a submarine can carry?
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#2 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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why? you have to many and want to cut out a half?
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#3 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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![]() Quote:
I was about to ask the same question 5 seconds ago... could anyone please explain if it's possible to increase the number of torps a sub can carry? and if that's the case what file(s) should be changed and how? Thanks a lot for any tips. ![]() CapZap
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#4 | |
Swabbie
![]() Join Date: Dec 2007
Posts: 13
Downloads: 21
Uploads: 0
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#5 | ||
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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I would rather focus on missiles instead of torps and have them packed with nukes to blow all rustyships out of the water in one strike but good question doh ![]() |
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#6 |
Mate
![]() Join Date: Feb 2007
Location: Norfolk, VA
Posts: 55
Downloads: 16
Uploads: 0
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I have tried adding more torpedoes in the past using the same method I learned in Silent Hunter 3 but, the Silent Hunter 4 always crashes when ever I have tried to add more torpedoes. I'm convinced the trick to adding more torpedoes to subs is in one of the subs data files but, I haven't tried editing it yet.
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#7 |
Swabbie
![]() Join Date: Dec 2007
Posts: 13
Downloads: 21
Uploads: 0
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So, there's no way changing them?
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#8 |
Seaman
![]() Join Date: Apr 2007
Posts: 35
Downloads: 30
Uploads: 0
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Hello all!
I would love to see a way to simulate the two additional torpedoes stored in deck tubes on the Perch class! CaptBC
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