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Old 03-22-08, 01:01 PM   #1
Superbus
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GeForce 8800 GTS 512 (SLI or dual conf) with Forceware version 169.25. Eyes of the crew disappear all the time, but I can't say exactly when. Thanks for your effort I hope you can nail this one down.
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Old 03-22-08, 02:57 PM   #2
Nisgeis
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When it happens you can clip off the crew's faces with the free camera and see the eyes and teeth inside the head. The eyes normally look at the camera, but when they go into freaky mode, they no longer follow the camera.
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Old 03-22-08, 03:13 PM   #3
kakemann
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The eyeless crewmembers are frightening!

If anyone would sove this it would be great!
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Old 03-23-08, 06:38 AM   #4
vickers03
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Quote:
Originally Posted by Nisgeis
When it happens you can clip off the crew's faces with the free camera and see the eyes and teeth inside the head. The eyes normally look at the camera, but when they go into freaky mode, they no longer follow the camera.
this is an interesting aspect, never noticed that. thanks for this one!

Quote:
Originally Posted by sober
Something impossible to fix like an amimation file maybe .
with the new s3edit some animations can be edited


so we have the problem on all kinds of different graphic cards, i thought
it was only an issue with newer cards:hmm:
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Old 03-23-08, 01:02 PM   #5
MGR1
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Quote:
Originally Posted by vickers03
so we have the problem on all kinds of different graphic cards, i thought it was only an issue with newer cards:hmm:
I don't think it's a graphic card problem.

I always get it after being in time compression mode for any length of time. I normally swap a crewmember about in the management screen to cure that. Once you do that, they go back to normal.

It's probably the same type of animation issue as the dive planes not working properly if you dive or surface whilst in TC.

Which means it could be a coding issue?

My 2p

Mike.
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Old 03-24-08, 08:16 AM   #6
DrBeast
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I noticed this very rarely on my old rig (Radeon X1650 Pro, Omega 4.8.442 drivers). Now it's there pretty much every time I load up the game in Single Mission to test my new rig's performance (HD3650 on the same drivers). Maybe it's an AA/AF issue...? I have upped both from AAx2 AFx4 on my old junk bucket to AAx4 AFx8 on the new rig. :hmm:
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Old 03-24-08, 12:16 PM   #7
vickers03
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Quote:
Originally Posted by DrBeast
I noticed this very rarely on my old rig (Radeon X1650 Pro, Omega 4.8.442 drivers). Now it's there pretty much every time I load up the game in Single Mission to test my new rig's performance (HD3650 on the same drivers). Maybe it's an AA/AF issue...? I have upped both from AAx2 AFx4 on my old junk bucket to AAx4 AFx8 on the new rig. :hmm:
changing or turning off AA/AF settings shows no difference..

it's a rendering issue, maybe pixel/vertex shader related...
somehow the eyes don't get the right coordinates sometimes.. but why is that?
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Old 03-24-08, 01:49 PM   #8
Able72
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I have an idea, why not add period sunglasses to all the crew and watch officers

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