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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2005
Location: Helsinki, Finland
Posts: 20
Downloads: 79
Uploads: 0
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GeForce 8800 GTS 512 (SLI or dual conf) with Forceware version 169.25. Eyes of the crew disappear all the time, but I can't say exactly when. Thanks for your effort I hope you can nail this one down.
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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When it happens you can clip off the crew's faces with the free camera and see the eyes and teeth inside the head. The eyes normally look at the camera, but when they go into freaky mode, they no longer follow the camera.
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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The eyeless crewmembers are frightening!
If anyone would sove this it would be great!
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#4 | ||
Pooped from posting
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![]() Quote:
Quote:
![]() so we have the problem on all kinds of different graphic cards, i thought it was only an issue with newer cards:hmm: |
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#5 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Aberdeen, Scotland, United Kingdom
Posts: 980
Downloads: 252
Uploads: 0
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I always get it after being in time compression mode for any length of time. I normally swap a crewmember about in the management screen to cure that. Once you do that, they go back to normal. It's probably the same type of animation issue as the dive planes not working properly if you dive or surface whilst in TC. Which means it could be a coding issue? My 2p Mike.
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#6 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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I noticed this very rarely on my old rig (Radeon X1650 Pro, Omega 4.8.442 drivers). Now it's there pretty much every time I load up the game in Single Mission to test my new rig's performance (HD3650 on the same drivers). Maybe it's an AA/AF issue...? I have upped both from AAx2 AFx4 on my old junk bucket to AAx4 AFx8 on the new rig. :hmm:
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#7 | |
Pooped from posting
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it's a rendering issue, maybe pixel/vertex shader related... somehow the eyes don't get the right coordinates sometimes.. but why is that? ![]() |
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#8 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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I have an idea, why not add period sunglasses to all the crew and watch officers
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