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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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What a tease!!:rotfl:
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#3 |
Gunner
![]() Join Date: Jul 2007
Posts: 95
Downloads: 31
Uploads: 0
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This looks like its gonna be fun. Will the sub put up a fight?
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#4 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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Let me at 'em. Let me at 'em.
![]() Respectfully Submitted; CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#5 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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This sounds like it should be fun
![]() Can't help but remember that sub to sub fight from the movie "Hunt for Red October" and the line "Come on Dallas, Fly!!"
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#6 |
Lucky Jack
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You da' man
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Rear Admiral
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I suspect Lurker will be using the same uboat orginally modded by Nautilus42, that i subsquently retouched some of the damage zones on.
All i can say is that a torpedo middle of target, or anywhere aft of the control room area, has a high likelyhood of resulting in a very gratifying KABOOM! (If you hit forward of the control room, hes libable to be a little stubborn ![]() |
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