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Old 03-19-08, 12:39 PM   #1
Ducimus
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Default [REL]TMO "ServicePack" Updates (SP1B and SP2)

This release, i believe marks the pinnacle of development by me on TMO. This is to say, i am winding down any resemblance of development on new content, and intend to only focus on issues with the mod itself. While i don't plan on it, i suspect that ill be doing a minor revision in the future to both service packs with the intent on

- minor bugs
- possibly see about redoing the ordersbar and associated textures
- reskin the dockside band
- deal with "sub on rails" effect.

That i beleive, is the full extent of anything else from me in the future. As for Projected Service pack 3 focusing on the German campaign in the indian ocean, im undecided if i have the patience for that or not. Given recent developments, i have ZERO motivation to do so. In the meantime, im going to let these two updates ride for a few weeks and see what shakes loose.


Now then, as reminder, i'm making these Service Packs cumulative. Which means one supercedes the other. In other words. DELETE TMO_SP1 and REPLACE IT with TMO_SP1A.


TMO Service Pack 1B (changes made to SP1A)


//wave state 4 scale adjustment for smaller waves by W_clear

//scene.dat->envSim->FogDistances[0,3]->ObjectsRelativeZMax set to stock values.

//lightshaft shaders, float opacity=0.004; to float opacity=0.001

//changed default location on CT camera.

//added corrected version of oakgrooves TDC panel by Syxx_Killer

// doubled hitpoints on aircraft damage zones.

// doubled hitpoints on ASW aircraft zon files.

// sim.cfg->Visual->Detection time from 0.5 to 0.45

//added intro screen fixed by U56_Dragon




TMO Service Pack 2 (new release)
//added AI jap sub by nautilus42
- retooled subs zone configuration so it sinks properly
- retouched subs skin so to be grey/black.
- scripted sub to appear in campaign game

//added AI German 9D2 uboat by nautilus42
- retooled subs zone configuration so it sinks properly
- this sub will take the place of existing 9c which will be removed from the mod.
- sub will appear in campaign game as it always has.

//added new diesal sounds for S boat and narwhal class subs by AOTD|MadMax

//added band, brass, and pretty nurses to docks in Pearl and Fremantle.

//lowered SD mast antenna max height by 1 meter.

// changed precise and max range on Air search radars to be more inline with historical parameters.

//added gato textures to Low res tex directory.

//changed hull creaks to ones found in ROW soundpack version 8

//added engine exaust to all fleetboats using fairbank morse engine sounds.

//added 2 ships to JP roster
KMSSHogIslandJPN=Hog Island type A Freighter
KMSSRyuun=Old Raked Bow Split Merchant


//added Environmental color 4.0 mod by W_clear



KNOWN ISSUES:
- Uboat game crashes. Fix posted below.

- Sub on rails is back - bigtime. I may have to go back to my previous wave settings to get rid of them. Im undecided on that. I'll let the jury figure that one out.

- Massive lag with Enviormental effects AND volumetric fog enabled. W_clears work really makes the enviorment ALOT more realistic, subsquently takes alot more horsepower. Not a big deal, i think most of us play with enviormental effects off anyway.


INSTALLATION ORDER:
Assuming you have no mods installed, you should enable TMO in the following order;

1.) REL_SH4-ver15_TriggerMaru_Overhaul
2.) TMO_ServicePack_1_Bravo
3.)TMO_ServicePack_2
4.) Optional mod - RSRD By Lurker_Hib3. ***

(***NOTE: Lurker has informed me he has to update RSRD due to changes ive made in TMO service packs. So until he says its ok, you SHOULD NOT run RSRD with TMO at this time.)

DOWNLOAD LINKS:

(You did read everything i just wrote before clicking on these, right?)

TMO Service Pack 1 Bravo

TMO Service Pack 2


ADDITIONAL NOTE:
If you downloaded earlier versions of this from my filefront directory at least 3 hours prior to my making this post, you should delete those and D/L again.

UBOAT FIX:
This file will allow you to play the STOCK uboat campaign with TM enabled. Many features in TMO that are in the pacific camapign, will not be present in the KM indian ocean game. You should acutally be able to play either side with this fix, however the skin texture rendering on the US characters will be pretty ugly.
Enable Stock Uboat campaign

Last edited by Ducimus; 03-23-08 at 05:50 PM.
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Old 03-19-08, 01:15 PM   #2
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Just a note for everyone. Ive been trying to coordinate with Lurker_Hib3, so he doesnt have a headache in technical support for his RSRD mod. And well, i didnt check my messages fast enough, Had i, this post would be made TOMMRROW, and not today, as to give lurker time to iron things out so hes not flooded with "OMGz teh modz is crashing!!!one!!!" posts.

The reason is, due to changes that IVE made in TMO - RSRD with TMO has at least one CTD issue in relation to the Sh.sdl file. So, im asking you to be patient, and don't flood the man with requests, complaints, or the like. He already knows! Let him work on it in his own time. Unlike the rest of us modders here, he keeps different versions of RSRD for various installs. That is ALOT OF WORK. If it were me, i woudlnt do it, but Lurker has been. Again, be patient and give him the space he needs.
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Old 03-19-08, 04:36 PM   #3
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Thank you for all of your hard work Ducimus. TMO & RSRDC are the only Big mods I play with and thank you for mentioning that RSRDC won't work until it's updated.

Keep up the Good Work!
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Old 03-19-08, 05:20 PM   #4
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Much grattitude here too, Duci.
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Old 03-19-08, 05:40 PM   #5
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Nice work


RDP
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Old 03-19-08, 06:25 PM   #6
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Default updates to tmo

thanks ducimus and to lurker for your hard work
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Old 03-19-08, 06:34 PM   #7
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Let me know how the band works out. I can't get that damn tune out of my head now.

The Diesal exaust is NOT perfect by any means, i did it anyway just for the hell of it. Hopefully people will like it.
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Old 03-19-08, 07:56 PM   #8
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Default Doubble Files!!!!

Hi Ducimus,

I`ve found Doubble Files in the Library:

AI_Deck_Gun_4_50.cam > date 16.03.2008
AI_Deck_Gun_4_50.dat > date 16.03.2008
AI_Deck_Gun_4_50.sim > date 16.03.2008

and the same files in the Library/USSubParts with > date 09.02.2008

which files are the right ones or which files has to delete?

Greetings
nautilus42
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Old 03-19-08, 08:35 PM   #9
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Quote:
Originally Posted by Ducimus
//lowered SD mast antenna max height by 1 meter.
Thanks, You're good... lol

Art

PS: I'm all for it ;-)
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Old 03-19-08, 08:35 PM   #10
Ducimus
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Quote:
Originally Posted by nautilus42
Hi Ducimus,

I`ve found Doubble Files in the Library:

AI_Deck_Gun_4_50.cam > date 16.03.2008
AI_Deck_Gun_4_50.dat > date 16.03.2008
AI_Deck_Gun_4_50.sim > date 16.03.2008

and the same files in the Library/USSubParts with > date 09.02.2008

which files are the right ones or which files has to delete?

Greetings
nautilus42

I know about that. It was a quick fix to a problem i ran into. So I went into the deck gun file you modded and changed the nodes name, and remapped the ID's.

So Yes the deck gun files are the same name now, but they're located in different places, and the node being called upon is different. So they're shouldnt be a need to delete anything.

edit: I'll be removing the extra file after im done and compile the finished mod.
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Old 03-19-08, 09:09 PM   #11
nautilus42
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by nautilus42
Hi Ducimus,

I`ve found Doubble Files in the Library:

AI_Deck_Gun_4_50.cam > date 16.03.2008
AI_Deck_Gun_4_50.dat > date 16.03.2008
AI_Deck_Gun_4_50.sim > date 16.03.2008

and the same files in the Library/USSubParts with > date 09.02.2008

which files are the right ones or which files has to delete?

Greetings
nautilus42

I know about that. It was a quick fix to a problem i ran into. So I went into the deck gun file you modded and changed the nodes name, and remapped the ID's.

So Yes the deck gun files are the same name now, but they're located in different places, and the node being called upon is different. So they're shouldnt be a need to delete anything.

edit: I'll be removing the extra file after im done and compile the finished mod.
Thx, for reply.
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Old 03-20-08, 03:13 AM   #12
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Great work Duci................i love your work just some time consuming dumb Q's coming your way.

I am currently playing both the American career and the u-boat one.
I understand that due to the u-boat patch to get it to run my American crew will look suck is this correct..? is there any way around this ....

I am running PE latest on top of your mod is this really nessacery or does your mod include most sea effects etc......

i would like to run the new PE version 2 coming up what is your opion on using this............

cant wiat to try your new SP1a and Sp2 but will wiat till RSDC is Compatible

Lucky last if i applied ROW sound v9 will this effect your new sounds in SP2...

thanks for your awesome work sorry for the Q's i just want to enjoy your work to the MAX
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Old 03-20-08, 08:39 AM   #13
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I just wanted to check. (I won't have my copy of the SH4 add-on until a friend brings it for me from France this Summer.)

TMO is only being maintained and enhanced for SH4 1.5 correct?

I have a file "REL_TriggerMaru_Overhaul.7z". This is the last TMO which will work with SH4 1.5. Once you released, "SH4-ver15_TMO.7z" development switched over to SH4 1.5.

Correct?

Thanks.
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Old 03-20-08, 11:22 AM   #14
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Downloading SP1a and SP2 atm, thanks for all your hard work, Ducimus- it is greatly appreciated!
I do have a question: I just noticed that the Names.cfg file in the "Roster" folder contains the AI Fleet boat, but not the German Type IXC. Is this correct i.e. is the listing of the IXC unnecessary, or do we need to add it ourselves?
Also a suggestion: now that the Type 34 Zerstörer has been made available for SH4, perhaps it might be possible to include this in the final edition of TM_Overhaul instead of the DDZ included at the moment? It certainly would be a more accurate representation of a Zerstörer!
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Old 03-20-08, 11:26 AM   #15
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Quote:
I understand that due to the u-boat patch to get it to run my American crew will look suck is this correct..? is there any way around this ....
If i couild figure out why the texture rendering is doing what its doine, the file that is in the Uboat fix patch, would be in the service pack instead. Since i couldnt figure it out, i had to make a decision. Sacrafice crew looks for sake of compatiblity, or keep the crew looking good. Since the pacific is my main focus, i opted to keep the crew texture rendering looking good.

Quote:
I am running PE latest on top of your mod is this really nessacery or does your mod include most sea effects etc..
With SP1A and SP2 installed, its all included. Running PE over the top of it, will change things and i have no idea if the outcome is desireable or not.


Quote:
i applied ROW sound v9 will this effect your new sounds in SP2...
yes it will. Which is not a big deal, UNLESS the Row sound v9 includes a SH.SDL file, then i recommend that you DO NOT run it. As it will lack the new entries for the S class and Narwhal class, and it might crash the game because of it.


Quote:
TMO is only being maintained and enhanced for SH4 1.5 correct?
Right now yes. I have thought about applying SOME of the changes ive made to the 1.5 version to the 1.4 version, but i havent made up my mind on that yet.

Quote:
I have a file "REL_TriggerMaru_Overhaul.7z". This is the last TMO which will work with SH4 1.5. Once you released, "SH4-ver15_TMO.7z" development switched over to SH4 1.5.
REL_TriggerMaru_Overhaul.7z is the last release for Sh4 version 1.4. At the time, i thoguht i was done, so no version numbers are being applied to it, and i find it too much of a bother to pull the mod down, just to rename it and and upload it again. Instead i moved it to its own directory on my filefront account.

SH4-ver15_TMO.7z is what im currently working on, and as the name suggests, is for Sh4 version 1.5
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