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#7 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Most of the attacks are based on experience and previous knowledge of the ships in question. Nevertheless here are my "tricks"
![]() Impact Pistols Small Merchants (Passenger/Cargo. Small Freighters etc) I set the running depth to 3m and aim just before the smoke stak. By hitting there you can either stop the ship from moving or explode the fuel bunker. Small Tankers Running depth set to 1m and aim a little bit ahead of the smoke stak (aft of the boat). If you hit the sweet spot you can blow up the fuel bunker and the whole ship in seconds. Medium/Large Tankers Running depth 1m aim just on the first mast (small bridge) from the bow. By hitting there the boat should sink in seconds. Medium Cargo Running depth 2.5m aim for the area between the last mast before the bridge and the smoke stak. It's a bit tricky but if you hit it properly you can break the ship in half. Large Merchant Running depth 1m and aim for the first mast from the bow. It should go down like a stone. Empire Freighter Running depth 1m and aim amidships. It takes a while but it will sink. Destroyers Whenever you hit them with a torpedo (running depth 1m) they should eventually go under Battleships/Cruisers Running depth 1m and aim for the gun turrets. The ammunition stored there should blow the ship up. Magnetic pistols Set the depth to 0.5-1m more than the draft of the boat, aim under the smoke stak or in the middle of the boat and fire. 9 times out of 10 you do break the back and she sinks. Good Luck and Good Shooting ![]()
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