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#1 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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Most of the attacks are based on experience and previous knowledge of the ships in question. Nevertheless here are my "tricks"
![]() Impact Pistols Small Merchants (Passenger/Cargo. Small Freighters etc) I set the running depth to 3m and aim just before the smoke stak. By hitting there you can either stop the ship from moving or explode the fuel bunker. Small Tankers Running depth set to 1m and aim a little bit ahead of the smoke stak (aft of the boat). If you hit the sweet spot you can blow up the fuel bunker and the whole ship in seconds. Medium/Large Tankers Running depth 1m aim just on the first mast (small bridge) from the bow. By hitting there the boat should sink in seconds. Medium Cargo Running depth 2.5m aim for the area between the last mast before the bridge and the smoke stak. It's a bit tricky but if you hit it properly you can break the ship in half. Large Merchant Running depth 1m and aim for the first mast from the bow. It should go down like a stone. Empire Freighter Running depth 1m and aim amidships. It takes a while but it will sink. Destroyers Whenever you hit them with a torpedo (running depth 1m) they should eventually go under Battleships/Cruisers Running depth 1m and aim for the gun turrets. The ammunition stored there should blow the ship up. Magnetic pistols Set the depth to 0.5-1m more than the draft of the boat, aim under the smoke stak or in the middle of the boat and fire. 9 times out of 10 you do break the back and she sinks. Good Luck and Good Shooting ![]()
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#2 |
Seasoned Skipper
![]() Join Date: May 2007
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The absolute best solution is on the front of the ship(I don't know the name in english, in french "proue" or "étrave").
One torpedos = one ship because water enter quickly and the ship sunk very fast. One meter is enought, set to impact. Available for merchant ship. For war ship it's strongly different... |
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#3 | |
Eternal Patrol
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#4 |
Gunner
![]() Join Date: Sep 2007
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:hmm: Interesting. So, if I were to get a torpedo hit to a passenger liner in the bow would it be enough to sink it? I'm guessing it won't be a one shot, one kill, but maybe punching enough holes in the bow will eventually make it sink under it's own momentum.
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#5 | |
Chief of the Boat
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At the very least you should bring her to an eventual halt. |
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#6 | ||
Weps
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In real life, with real physics, this should be true. In GWX too, considering the reduced chances of sinking a ship through outright damage/explosions in GWX. But again, jimbuna's got a lot more time under his belt than me, so maybe try it out and see for yourself. Personally, I've sunk a dozen large/medium merchants with a single bowshot (the other two dozen were sinking, but I helped with some deck fire ![]() |
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#7 | |||
Chief of the Boat
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![]() Ships can sink either one of two ways.....flooding or reaching the total number of damage points attributed to said vessel. Whether you hit stem or stern does not guarantee a sinking. I have seen literally thousands of ships sail merrily on their way with submerged stem and or stern. Thankfully the majority do eventually sink. Sometimes, the flooding does not happen quick enough for a Kaleun to hang around for fear rhe stricken ship has summoned help.....and hence the need for a coup de grace or a few shells. |
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#8 | ||
Seasoned Skipper
![]() Join Date: May 2007
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Many thanks Steve. ![]() There is some pics to better explain. Here I fired 2 torpedos T1, one on the bow and the other in the engines room. Ship sunk quickly. ![]() This ship sunked after 1 shot on the bow. ![]() The 2 next representing one of my best shots. ![]() ![]() But the ultimate best still this one. You need some luck to tuch it there ! ![]() To be completly honnest, I must say that I'm NOT in 100% realistic, only 74% and I don't use manual torpedo setup. I don't know if it's possible to hit with this precision in 100%. ![]() Last edited by Chisum; 03-21-08 at 07:08 AM. |
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#9 |
Navy Dude
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Fantastic pictures. I've never seen the damage to torped ships before. I don't have the camera view activated.
If I'm running on impact, I aim at the front of the vessel between the stem and the first mast back. I'm not sure if the game is able to differentiate between the different flooding charecteristics of a hit to the bow vs a hit to the stern, so I kinda do it out of habit as it seems more reliable. If I'm running magnetic, I'll usually aim under the smokestack, or just in front of it. It'll take a while to sink, but hopefully it'll flood the engine room so that it won't go far in the meantime. The closes I've come to a cataclysmic keel buster was a coastal merchant with a magnetic eel directly under the smokestack. She took about 40 minutes to settle in the water before I got the "she's going down" message. I watched her sink for about 5 more minutes, and at the last minute there was a big bang, the ship split in half, and it vanished pretty quickly. If you want to sink ships fast, use overkill. I use a single torp on vessels 0 - 3000 tonnes (but only if the deck gun is empty/can't be used), 2 torps in salvo for 3000 - 6000 tonnes, and 3 torps for anything bigger. If you want a ship to sink quicker, send more torps at it.
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#10 |
Gunner
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I sank a T3 tanker in rough seas yesterday. No fog though, which is good. I fired two electrics, one for the bow and one for the fuel tank. The first shot hit the bow, didn't appear to sink much into the water though since the sea was rough. I couldn't really tell. I didn't want to wait for it to sink itself, so I sent a second electric towards the fuel tank. At this point, I thought that if this torp doesn't make a clean hit I'd have to fire a third. So, impact was made on the fuel tank. Some small explosions went off. It didn't break in half but it did go down in one piece. A shot to the bow and then a shot to the engine or fuel tank worked out nicely in this case.
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#11 | |
中国水兵
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#12 | ||
Ocean Warrior
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#13 |
Ace of the Deep
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I haven't really had any dramatic 'keelbusting' since Vanilla. In GWX, the keel sometimes breaks and she splits in half, but it is somewhat subtle - the middle just sags and then she sinks. I remember that back in o'le Vanilla, when you sent a keelbuster under the center section of a medium-size ship, she would snap in half and the two ends would surge way up in the air- like this:
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#14 |
中国水兵
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http://foto.arcor-online.net/palb/al...6266326561.jpg
here in small: ![]() the tanker was breaking in half with the second torp (impacts at 3m ) ![]() I had a real keel buster at a DD and occasional on med merchants but I would dare to say less than 4 times since I play with GWX ... and woohoo it is nice to see it now that it is so rare ![]()
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#15 |
A-ganger
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thanks for the suggestions. how do you know where the compartments of a ship is-engine room, fuel bunker, etc? i know that the ammo is usually stored below the turrets...
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