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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2006
Posts: 43
Downloads: 154
Uploads: 0
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Anyplace to download BetterScopes 1.3 or the newest version? Thanks
Nevermind, I just found 1.51 ![]() |
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#2 |
Stowaway
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Be carefull - i have no idea if the size of the overlays have changed in BetterScopes 1.51!!
You can do a quick verification by carefully doing the Overlap system of Collimation test that i described in the first post. |
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#3 |
Sailor man
![]() Join Date: Mar 2006
Posts: 43
Downloads: 154
Uploads: 0
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It does not work with 1.51, It causes SHIV to lock up with the loading bar on the opening screen about 3/4 complete. Cycle them back out, and business as usual.
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#4 |
Stowaway
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Ok THAT sounds strange. I can understand if it opens and gives a distorted image, but not that it crashes due to two other graphical images as background layer. What mods have you got installed now?
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#5 |
Sailor man
![]() Join Date: Mar 2006
Posts: 43
Downloads: 154
Uploads: 0
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RSRD V355
ASW 6.0 Environmental Color 3.2 360 Degree Bearing Plotter Imperial 1.5 SHIV Mast Correction Diverate My Menu V15 Imperial Nomograph I don't remember what the exact error message was... |
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#6 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Mav87th,
Just read the README, awesome work, as I am always looking to increase the accuracy of game play in SH4, I am looking forward to installing this one! Thanks!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#7 |
Stowaway
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56 downloads in less then a week.... pretty good
Now if any of you 56 skippers has any feedback to me; be that critique or suggestions then please put them here in the thread. I'd like to develope the cameras.dat file further. Next step is to make it Real Nav compatible with either a 30deg. sextant mod, or a 60 deg sextant mod. - im not sure if a 30 deg. mod is best. It's more precise, but allso rents you with less possibilties to read stars (0-30 and 60-90 degrees). Another idea is too combine a 30 and 60 degree mod. To do this ill make one of the views (fx. the deckgun) use a 30 deg vertical angular angle and keep the bridge view at 60 deg angular angle - then the same sextant with 60 divisions can be used in both positions. A third idea is to give the bridge view an extra zoom level of x2 and then utilize this with the sextant (x2 zoom at 60 deg angular angle gives 30 deg angular angle). But for now its feedback on the present file.... ![]() |
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