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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
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Or you can manualy change the basic.cfg file. There you can change the torpedo load for different type of subs in different years.
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#2 | |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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![]() Quote:
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SH3 Commander GWX 2.0 OLC GUI |
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#3 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
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just did it with the Tweek Pack (tweak?) tools and it works very well.
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#4 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
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Quote:
Be careful about adding reserve or extra torps to the after section of the subs. The game is very finicky about it's rear-end (pun intended). There are a couple of old threads on the forum about that and Wolfie speaks of it a little in his documentation. If memory serves me right, never change the after reserves, and adding 2 extra inboard torps and 4 outboard torps to the after loadout are the max you can safely get away with. Up forward, you can pretty much get away with adding a type XXI loadout to any sub you want. The 'uber-realizim' folks will consider that evil, maybe even ban me from the forum for saying it ![]() Your shortcut to the TweekSUB file has to be: "C:\....TweekSUB.exe" Wolfie Notice that it's adding a space then Wolfie not the lower case wolfie, as the mods docs show. You can then add extra torps if you are so inclined. Bob Chase |
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#5 | ||
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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![]() Quote:
![]() that's all... I know how to crash SH3 very well and I am not keen adding another method to my list ![]() again: Thanks for the warning
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