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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Feb 2003
Location: Connecticut, USA.
Posts: 2,794
Downloads: 29
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Just the cost of the graphucs alone must be 3/4 of the game. The more detailed the graphics can become the more the FPS will cost to produce.
Maybe they'll start producing rewrites of past games like SSG did with Carriers at War. A lot of good old games out there waiting to be reborn.
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
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HARDCORE is the keyword here. From another report I read the other day, it was in reference to the Tom Clancey style shooters, ie: no healthpacks, one shot kills - real life kinda stuff.
They just want to keep a mainstream / casual gamer market. |
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#3 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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First person Silent Hunter experience plz Ubi.
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#4 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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This is a very stupid decision. |
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#5 | |
Watch
![]() Join Date: May 2007
Location: Venice, Italy
Posts: 18
Downloads: 10
Uploads: 0
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Quote:
We already have the arcade everywhere. (same thing with other producers as for example with the call of duty series) Hardcore standards are being switched to different, more playable, "arcade" levels... unfortunately... because I love simulations! from subs to aircrafts to fps! ![]() ![]() ![]() I do own a wii for arcade games, they are fun but it's not the same thing at all! |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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I guess we can kiss goodbye to any more Ghost Recon games
![]() ![]() Bring on ArmA2 and OFP2!
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#7 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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WooHOO! Bring on those movie license games!
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#8 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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Right now, unfortunately, what's driving the game industry is graphics. The big game companies are making huge strides and throwing all their resources into big, awesome, in your face graphics for the attention deficite younger market. That's where the money is. They aren't concentrating on anything with depth. Depth is boring to the target market for the most part (What ? They have to read a manual !?! What kind of crap game is this ? etc...)
Writing has suffered (When was the last time you saw a game with an actual plotline ? They are so few and far between I could probably count them on one hand.) Like the movie industries, they're focusing on big flashy special FX and pretty much doing games a two year old could write. Also, they tend to push games out the door unfinished now and only patch it up if it makes x amount of dollars. ![]() Otherwise the feck off to the next project with bigger graphics and sound with a tiny budget for concept and actual writing. And the average video gamer (The teenage to early 20's market) don't care about the substance of a game nowadays.. so long as they have their big flashy graphics. ![]() The video games of the 80's were more innovative, enjoyable and interesting than 99% of the crap being produced now. Damn I'm sounding like an old man. ![]()
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#9 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
![]() What you say is partly true. While certainly true for the larger producers like UbiSoft & EA there are studios who do concentrate on the story/plotline and also manage to get awesome graphics to boot. I keep going on about it, but a title like Metal Gear Solid is a prime example. That game franchise has a huge amount of depth while still appealing to the 'mass gamer' market. What it requires is a concerted effort from the producers not to stiffle the creativity of the development studios in a bid to get the product 'out there' and earning money. Sadly, as your rightly state, this is a very rare thing these days. However, as most main studios are moving towards the console market (slowly), I suspect we'll see a huge influx of 'rushed' titles at the outset of any new generation hardware but later in the life of that gen, more evolved titles will appear.
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#10 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
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-S |
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#11 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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From what I've seen, the last good "first person shooter" was Half Life II. Since then, I havn't played a single FPS that really had anything to it. I really didn't like Bioshock and the WWII FPS's I've tried seemed dull and uninspired to me.
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#12 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
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The original Half Life was way better in my opinion. Maybe its a been there done that feeling to me? That is probably why. I expected something revolutionary, but got stuck with old ideas with a shiny cover. -S |
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