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Old 03-17-08, 04:57 AM   #31
Jimbuna
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Quote:
Originally Posted by AkbarGulag
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Originally Posted by jimbuna
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Originally Posted by Hitman
Rumours?

First thing we knew about SH3 was when it had already reached alpha stage. And nobody believed at first that it was being developed by a romanian team (In fact, many people admitted they couldn't even place Romania in the map )

IMHO UBi has now a Dev Team with huge knowledge about naval simulations that have produced some beautiful sims. They would be mad if they didn't put that knowledge to a good use :hmm:
I think they'll wait and see how much money SHIV brings in first
If all the SH3 fans had bought SH4 as soon as it was released, I bet there would have been a much larger 'add-on' than just the u-boat IO missions. People buying SH4 now (at half or less of the price) will have a devalued input into the total revenue of the product. The publishers only care about that figure.
I fear you may be right :hmm:
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Old 03-17-08, 05:11 PM   #32
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Default Hjælp til GWX 2.0

Hej ubådsmand
Kan du hjælpe mig til at få GWX 2.0 instaleret.

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Old 03-17-08, 05:36 PM   #33
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It sounds crazy but I hope i'm not the only person who would want Silent Hunter 5 to have playable escorts and other surface vessels in expansions. It just feels disappointing to limit the game to *just* submarines when their is so much else to naval warfare.

And sorry, but no matter how you look at it, naval sims are almost totally dominated by submarines. So you'll have to understand why i'm getting a little tired of running away from all of the depth charges...when I could be the one dropping them.
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Old 03-17-08, 05:42 PM   #34
Sailor Steve
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A lot of people agree with you that a new Destroyer Command is in order, and it should be interactive with submarines. Then with other destroyers. Then with big ships.

But it wouldn't be Silent Hunter anymore.
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Old 03-17-08, 10:59 PM   #35
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Quote:
Originally Posted by Mikhayl
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Originally Posted by Sailor Steve
A lot of people agree with you that a new Destroyer Command is in order, and it should be interactive with submarines. Then with other destroyers. Then with big ships.

But it wouldn't be Silent Hunter anymore.
I wonder if a game called "Noisy Hunted" would sell much :p
lol

Here's my perspective. As an accomplished sailor but a very casual naval simmer i'm a little intimidated about the learning curve when it comes to a surface warfare sim. I know next to nothing about big naval engagements be it strategically, tactically, or on the unit level. Part of the attraction to a wwii era sub sim was the lack of group level tactics and the relative lack of technology (i'm still figuring out how to work all the gizmo's in Falcon 4.0) to learn to use.

I'm afraid i represent a pretty good picture of the average genre consumer.
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