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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Germans had problems with magnetic exploders but disabled the function early in the war. Americans had problems with similar exploders but the Navy Brass refused to believe the exploders were at fault ... instead placing blame for poor performance on the skippers.
American torps ran, on average, 11 feet deeper than their setting because trials were done with dummy warheads ... and the dummies were too light. Circular runs were blamed on an early function that was supposed to be disabled: the ability to set a torpedo so that it would circle back and hit a pursuing DD (pre-war tactics always had the sub firing while submerged ... the surface attack made circular run a dangerous gambit). P.S. The easiest method of picking your point of impact (on the target) is to use the O'Kane procedure. |
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#2 |
Swabbie
![]() Join Date: Mar 2002
Posts: 5
Downloads: 0
Uploads: 0
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I have newest version without mods. I'm playing canpaing from the beginning with externals views only on (i have duds turned on) and experience no problems with torpedoes. Game is too easy. I have no duds od strangly moving torpedoes so far, with is rather annoying because game is too easy and unrealistic
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#3 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=125529 ![]() |
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#4 | |||
Rear Admiral
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As for the Narwhals depth at 450 feet, when diving deep, stand in the conning tower. That is where hull stress will show first. NOT in the control room. |
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