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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Im pretty certain i can get dockside bands back in. Ive gotten the characters to show, ive gotten the music to play. All i really have to do is import all the nodes and position them, which looks like its going to be a rather tedious, time consuming chore.
So i have to wonder, is it worth the bloody effort? I think most start out of harbor anyway, and dock before they even see the shoreline. |
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#2 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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These are just some thoughts, I probably wouldn't use it, but then I don't use any MODs anyway, so my opinion isn't important here. I'm sure everyone else will have their say. I'd like to take this opportunity to say I'm impressed with the amount of time and effort you have put in Ducimus and to thank you for it. It's keeping the game alive for many more people, which in turn helps everyone, even those that don't use MODs directly still benefit from your work and others, as there is a larger fan base for Silent Hunter. This in turn creates a larger and stronger community to help the new players (may there be many more). There has been a lot of criticism lately about some of the long standing issues in the game (rudder rudder for example) and while they do annoy me too, I am still glad to be playing Silent Hunter and am fairly confident that Silent Hunter 5 will be a reality at some point (I wasn't expecting Silent Hunter 4 this soon). It's a testament to how good the modder's work is that people were anticipating the MODs coming out for 1.5, some even saying they would not be playing it until the MODs were upgraded. I know everyone who uses these MODs appreciates it, even if sometimes it becomes easy to forget how lucky we are to have people willing to put in as much time and effort as some of the people here do and how much of an improvement the MODs are. For every positive comment there are 10 people thinking the same thing who do not post. So consider this to be ten thumbs up from me. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I wonder if anyone will count the above to see if there really are ten. |
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#3 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#4 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
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I usually start from outside the harbor and dock from the nav map... so... the effort's better placed elsewhere, in my opinion.
If it floats your boat and is a big enough irritation, go for it, though... don't let me hold you back. I might even cruise into port a time or three just to check it out. ![]() |
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#5 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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I'd say yes, they were especially prevelent from 43 on and usually at Pearl. Fremantle did have a small band now and then but usually only half the size of the one at Pearl.
Frank |
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#6 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#7 |
Bosun
![]() Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
Downloads: 20
Uploads: 0
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@>>> ducimus, I for one would sail her into port and dock, then the only thing missing would be the porpoise pacing the bow of the boat, the broomstick and the maneuvering watch.
BTW: TMO for 1.5 is running smooth for me so far. Very nice... ![]() |
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#8 |
Eternal Patrol
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I always sail in and out of port, and would love to see it; but, as Frank said, they were only at Pearl and maybe the Australian ports, so even for me it would be a rare thing.
If you feel like doing the work, it would be appreciated here; but if not, you won't hear any complaints from me.
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#9 |
Navy Seal
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It would be a cool thing to have. I like ports. But honestly, on the list of features I want in the game, it doesn't rank THAT highly. Still, it'd be a nice creative touch I'd say :hmm:
Where I would like to see more people I think is on the sub's deck. Even for instance when you go to battlestations or man the guns, it would be interesting to get things a little bit more busy up top. (by extension, it could also be used to have hands on deck when going in and out of port!) |
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#10 |
Rear Admiral
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Well, this isnt hard to do, just time consuming. As each bandmember is an indvidual object placement which must be placed ... individually. Each one with its own set of 3d coordinates. Since i lack any semblence of knowledg with 3d edting.. its a case of trial and error tell i get it right.
But....... ![]() - ![]() Bands playing "anchors away". Granted i have to reskin them and loose the KM uniforms. Im thinking about tossing in the flower tossing nurses. If i were to hazzard a guess id say thats not historically correct, but it adds flavor. Im pretty sure ill have to add a couple officers standing somewhere near the band. As the brass would great an arriving boat. |
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#11 |
Navy Seal
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Hey, noone would ever complain about a few young nurses on the dockside!
Although we all secretly want hula girls to greet us back in Hawaii, right? ![]() And not to go off-topic, but what do you think about the idea of optionally having more crew on deck, even only when on battle stations or another specific state. Possible? |
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#12 | |
Rear Admiral
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I have an idea that pings a "Maybe" in my thick skull. No real answer yet. Ill fiddle with it after im done with the docks and see what i can do. edit: and yes, i already thought of Hula girls, but that would be overkill, even for me. (although if i could get away with it, id probably do it. LOL ) |
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#13 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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I admit I almost never start a patrol docked, or finish one near the dock, but that's because my old rig sucks (and, as if it can feel its impending replacement, it's being even more crankier every passing day...or, I'm just being paranoid and the glitches stem from the dying motherboard :p). Sounds like a great idea, but since your time is already limited, is it really worth the effort? Your call, Chief.
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#14 |
Navy Seal
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Yea, I may just have to learn to add objects like this as my curiosity is piqued. Makes me wonder how flexible the triggers for those things are - I certainly wouldn't want a bunch of guys chilling on the deck when dueling another ship with a gun. It would be particularly good if hunter/prey state could affect it, but I'm a bit skeptical. I suspect only the manning of certain stations could be tied to that.
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#15 | |
Rear Admiral
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(that and the Misses is asleep still. I pounded the pearl band out in about 2 hours) |
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