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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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You certainly don't need SH3 commander for the game to load the right colours (Atlantic/Arctic/Med) according to your location. As for whether or not they change in realtime as you sail around, I'm not sure. Anyone fancy sailing through the Gibraltar straight to find out?
![]() One thing I do know is that environment colours (including sky and reflection maps) 'morph' from one set to the next according to time of day... so I don't see why they wouldn't change in realtime according to location as well.
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#2 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Yeah, I was thinking down this path a little while ago... http://www.subsim.com/radioroom/show...1&postcount=24
Dunno if BBW (or anyone) tried it, but it's essentially the same idea that you have, but with some modifications to the controlling Env.cfg file as well. Quote:
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Last edited by JScones; 03-14-08 at 07:53 PM. |
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#3 | ||||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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there may be something there yet with the idea....it's too easy to just say no it is disabled..(even if it is by default) there's allways room for exploration in the files...that having been said there's no harm in learning from others involvement...modding generaly is about taking one thing and making it do something extra or different in some fashion..it's kinda expected that a lot of the doors you want to go through are shut to begin with..
![]() whilst we're here and to make up for the possible dissapoint ment...for those who haven't allready adopted new custom cloud textures here's one i've made to replace the stock white cloud sky scape textures.. ![]() a matter of personal preference cloud textures...(only two for the entire game...what were they thinking?? madness) here's a link http://www.ebort2.co.uk/files/sh3_cloud1.zip also good news (but no doubt VERY OLD news lol) is that the SH4 sea colour dats work quite happily in SH3 as far as i can show anyway.. so that makes a change from the more normal slightly odd (IMO) SH3 blue sea tho i'd still prefer slate grey seas !!
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#6 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
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Excellent!
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#7 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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Cheers Denis
![]() here's what the game looks like with the SH4 atlantic Envcolor file much nicer scape with finer detailing on the surface IMO.. ![]() this using the sh3 artic sky color to contrast the lighter blue to nice effect.. i'm a fan of the smaller mod scene -easy quick tweaks - so here's a link to the sea/sky colour download.. http://www.ebort2.co.uk/files/sh4_sea.zip territory heavily covered by other mods i know...but you can't have too much of a good thing? ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 03-15-08 at 12:07 PM. |
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