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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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Like the subject says, check the weather when chasing a radar contact. I had picked up a radar contact south of Tokyo. It didn't seem to be going too fast so I turned around and gave chase. I am watching the nav map when my crew sights the target. Too my utter horror it is very foggy and a light cruiser is emerging from the fog!
![]() ![]() I order back emergency when he opens fire. I then order a crash dive. After I start to dive, I order periscope depth. I figure once I go under the waves I can try and throw some torps his way. In the meantime, I have the damage control party hard at work. The hull indicator says 28%. I fire four torpedoes his way. One dives deep and the other a dud. After I fire from the bow I make a quick turn and fire some from the rear. Two hit him in the props, but that doesn't slow him down. After he escapes to the fog, I surface and follow with radar. I stalk him (he is zig-zagging) and set up another attack. I order PD and send another volley of fish his way. All of them were duds. ![]() ![]() ![]() ![]() Here's how many torps I used on him. ![]() The mark shows first contact with radar. ![]() Here are my battle scars. ![]() After that encounter I decide to head back to Midway to end the patrol. I loved sending something bigger than a DD to the bottom, but next time I gotta be sure to check the weather. ![]() |
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#2 |
Mate
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Whew!!! A little unorthodox, but you got the job done, and in the end that is all that matters
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#3 |
Fleet Admiral
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Conga rats on not only surviving but sinking your target.
But I have to admire also the great graphics of SH4. ![]()
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#4 |
Mate
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Ok, I'll bite. Wasn't it possible to know the range to the target using the radar? I just don't quite understand how it snuck up on you when the radar should've shown the range, at least within certain parameters.
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"Nein! I did not have sex with that fraulein" |
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#5 | |
Mate
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#6 | |
Commodore
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#7 | |
Admiral
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#8 |
Eternal Patrol
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From that one shot with his tail in the air, it appears you didn't actually hit his props.
Congrats on the kill, though, and even more for surviving. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Watch Officer
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I only need one torpedo. ![]() |
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#10 | |
Rear Admiral
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#11 |
Silent Hunter
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Even though you didnt hit his props, surely they would've been blown away in the blast from that proximity? :hmm:
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Well, here's another nice mess you've gotten me into. |
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#12 |
Rear Admiral
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I didnt say so before, but this was a good read. The player in me that longs to play is envious! From a mod design standpoint, Im happy with the torpedos , seems to be in the ballpark of what i was aiming for. edit: although the DD seems a little tough. I figure your either using NSM, i upped the hitpoints on some of the tin cans a bit too much, or a bad "dice roll" on the mn/max damage inflicted by the torpedos, or one prematured before it acutally hit.
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#13 |
Swabbie
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Err.. your sonar doesn't work? I usually estimate ships position using sonar.. esp in bad weather. dive to 30m and peri once in a while.
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