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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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![]() ![]() Thanks Poul ...well done. ![]()
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#2 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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This is really a great MOD!!
I am, however, having just a few minor difficulties: 1. Sometimes I have to take one of the non-active officers and place them in an active slot in able to hear the new orders, such as speed, direction, periscope depth, etc. The only thing I did to the MOD was to replace and/or add a few sound files, didn't touch the speech files. It just doesn't seem like all the speech files are being activiated when I issue certain orders. Anyone else have this problem? Last edited by capt_frank; 03-14-08 at 04:22 PM. |
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#3 |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Thanks friends for testing and your remarks to this work. Certainly sounds of English speech I was forced to take from films. With my comrade from Sweden we asked our English friends to write down their English voices and sent them to me. For this work. But they appeared very timid. Then I had to use voices from "Das Boot", "Convoy-PQ17" and other films. Also I looked the sites of the Britannic and American admiralty, to do this work historically correct (more less). I took most sounds from my own archives. From films which I did. (my profession of sound-designer and sound producer). I used them in this work.
Galanti and Andycaccia: I agree with your ideas. But beginning of voice "crash dive" I took from "Das Boot" (Alarm!!!). Because my English friends not able it to cry. If here are errors is not my guilt. Sound producers are guilty which translated the sound of this film from the German language into English (and got a good money for this work, I think). Say as it to correct? I will do it for this mod. Andycaccia: O! you have a wonderful ear! You rights. Sounds of engines are the collected sounds. They are done from the different sounds of engines and mixdown together. I did it because engines are bad heard in a game (not successful programmatic options). I had to pick up high and middle frequencies of sound so that to hear anything well (more less). Capt frank: What did you want to hear in Sh4 additionally? I will make attempt do it. But I think that will be needed specialist of software Sh4, what to include it in a game. Request: If some sounds are too loud or not correct - please, say me. I will correct it. Or at least will explain why I did it so. I wish all the successes! |
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#4 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Well, the engine sound may be ok for the u boat campaign, but for amenrican subs you could simply re work the nedgine sounds conatiend in other mods i.e ROW sound effects or others, essential is the "fairbank morse" diesel generator, which can be coupled with the electric motor sound used as propellers sound, in order to recereate a perfect diesel-electric boat. Also a rework of the submarine wave would be nice: you should add the idle sound of the diesel engines running ad low rpm to simulate generators running.
![]() Theese are only my personal suggestion, but the chioice is, of coure, your.
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"Memento Audere Semper"
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#5 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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Then again, it could be my soundcard! Anyway, I really am enjoying your MOD, it really does add tremendously to the game! Thanks! |
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#6 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Is anone having problems with filefront today? Have tried to D/L Pouls sound mod but just can't go to filefronts site. Normally I have no problem.
Looking forward to hearing this mod. I remember Pouls SH3 mod and it was good. |
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#7 |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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andycaccia:
OK, I agree with your ideas. But in our time we already can not know as engines of submarines sounded then. We can only suppose. I supposed that it would sound approximately so. It is possible to build other virtual sound models. It is possible to take necessary sounds (which are anymore liked) from other mods. Here on a forum it is placed much remarkable sound mods. Thank you for ideas! capt frank: Yes. It can be problem with soundcard. But it is possible to make attempt influence a 3d sound. I am glad that this mod brought you pleasure. Limkol: If a problem will not be decided - say about it to me. I will load this mod on other address. |
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#8 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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This thread may help clear up the delemma over the engine sound:http://www.subsim.com/radioroom/show...l+engine+sound
I used this in the past, and it sounded great. |
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#9 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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@Poul
Many thanks you mod is simply superb! Just two small notes... On torpedo stricking a boad there is a repetition of the cheer, the second cheer could be removed in my opinion because not all floating bathtubes go down on 1st torp ![]() Other is running for silence The "engines to two thirds" is missleading, most of the times I run to silence with engines off ![]() Anyway the sound environment is great with your mod. Cheers |
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#10 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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How does this MOD work with the latest ROW Sound Effect v_9 and ROW Sounds + RSRDC III Sh.sdl Add-on?
Should this MOD be enabled after those ROW Sound MODS for the 1.5 version of SH4 when one wants to sail as the U-Boat? How does this MOD relate to the Spaxs German Speech MOD? Does one choose one or the other? Does one overwrite the other? Should the ROW Mods be disabled and this MOD enabled each time one wants to sail the U-Boat? I downloaded and it doesn't seem JSGME ready... it has sub-folders, separately named with their own data folders... There is a 'Poul-Sound for SH4' folder, a 'Return for Creaks and Man the deck(flak) gun' folder (with data folder in it), 'Return for Man the deck and flak gun', etc. Just dropping the main folder "Poul etc" into the MODS folder wouldn't seem to work. help? Could someone explain how to install/enable these sound/speech MODS? It's pretty confusing to me...sorry. Last edited by Doolittle81; 03-16-08 at 02:46 PM. |
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#11 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#12 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Thanks for your work!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#13 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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I love this mod! Nice work!
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Well, here's another nice mess you've gotten me into. |
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#14 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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I cant Download could you upload somewhere else,for some reason filefront works like crap for me.thanks
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