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Old 03-13-08, 04:34 PM   #1
Sailor Steve
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I have one bit of bad news. I was listening to it and realized that I used my own setup. This means that the WeO_Torpedo Impact files are the same in the main version and in the 'Alternate' folder. They are both blank files. I originally had the file from the movie with Lumprecht (the Bosun) telling the off-duty guys that it was a hit, and then shushing them when they started cheering. I got tired of hearing it over and over and switched to the blank file, so all you hear is the torpedo hitting and no voices. It seems that when I did that I didn't back it up, so now I don't have that file anymore, and I can't find it on any of my SH2 stuff. Sorry.

Quote:
Originally Posted by Dowly
Oh oh oh oh! Thanks! I take this works for SHIV:UM too, atleast the speech files.
I don't see why it wouldn't; but I have no way of checking as I still can't run SH4.
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Old 03-13-08, 04:40 PM   #2
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Another mistake!

I placed the .wav files in the wrong place. They should be inside the 'Sound' folder. On the other hand, maybe that's a good thing. There are many different opinions on what are the best sounds for those files.

Sorry again.
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Old 03-14-08, 02:26 PM   #3
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Quote:
Originally Posted by Sailor Steve
Another mistake!

I placed the .wav files in the wrong place. They should be inside the 'Sound' folder. On the other hand, maybe that's a good thing. There are many different opinions on what are the best sounds for those files.

Sorry again.
Nonetheless...............some nice sounds here
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Old 03-14-08, 04:40 PM   #4
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Quote:
Originally Posted by Sailor Steve
I have one bit of bad news. I was listening to it and realized that I used my own setup. This means that the WeO_Torpedo Impact files are the same in the main version and in the 'Alternate' folder. They are both blank files. I originally had the file from the movie with Lumprecht (the Bosun) telling the off-duty guys that it was a hit, and then shushing them when they started cheering. I got tired of hearing it over and over and switched to the blank file, so all you hear is the torpedo hitting and no voices. It seems that when I did that I didn't back it up, so now I don't have that file anymore, and I can't find it on any of my SH2 stuff. Sorry.

Quote:
Originally Posted by Dowly
Oh oh oh oh! Thanks! I take this works for SHIV:UM too, atleast the speech files.
I don't see why it wouldn't; but I have no way of checking as I still can't run SH4.
I have the file ..... Ono_Cheers01.ogg

DL - http://files.filefront.com/Ono+Cheer.../fileinfo.html
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Last edited by Gairith; 03-14-08 at 04:54 PM.
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Old 03-14-08, 08:00 PM   #5
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Quote:
Originally Posted by Gairith
I have the file ..... Ono_Cheers01.ogg

DL - http://files.filefront.com/Ono+Cheer.../fileinfo.html
That's the one! Thanks, man!

I'll have it converted and up pronto!
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Old 03-14-08, 08:26 PM   #6
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Okay, it's up and you can now have the crew cheer when a torpedo hits. The link is now added to the first post at the top of the page.
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Old 03-15-08, 08:53 AM   #7
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Your welcome
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Old 03-15-08, 10:43 AM   #8
CB..
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sounds great!
have you thought about exploiting the music player to add in more ambient background DAS BOOT sounds..crew chatter ...drips those sort of clips from the film

reason i think this is an interesting approach is that the SH3 music player is dynamicaly tied to the in game events...in that it will play one sound file whilst you are simply cruising along..another whilst you are stalking a convoy (how does it know that's the fun part!) and yet another sound file whilst you are attacking or being attacked..

all without interupting the normal game sound files commands engine noise pings etc etc..

this way you can have the ambient crew chatter etc file actualy change according to the situation you are in during play...
when you think about it this is pretty interesting stuff...

to edit you just go to the music.cfg in the sound/music folder
and it shows the diffetrent situations and which files get played in those situations...here's an example

[GENERAL]
CertainityTime=1
MinDuration=200
FadeTime=200

[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY

[BEGIN]
Tracks=3
Track1=Intro_1_Master.ogg
Track2=Intro_2_Master.ogg
Track3=Intro_3_Master.ogg
[NORMAL]
Tracks=11
Track1=Stalker_1.ogg
Track2=Stalker_2.ogg
Track3=Stalker_3.ogg
Track4=Stalker_4.ogg
Track5=Stalker_5.ogg
Track6=Stalker_6.ogg
Track7=Stalker_1_Mix.ogg
Track8=Stalker_2_Mix.ogg
Track9=Stalker_3_Mix.ogg
Track10=Stalker_4_Mix.ogg
Track11=Stalker_5_Mix.ogg

it has been pointed out that the sound files will of course also play whilst you are in the external view and during next ship extravaganzas
but then so do the crew voices when you issue a command...etc so it's no more bizaare than stock when all said and done..

and you have 8 different types of situation to exploit (they do work!)

[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY



just a possible way to make use of a usualu neglected fascinating feature of the game:hmm:

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Old 03-15-08, 10:47 AM   #9
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Quote:
Originally Posted by CB..
sounds great!
have you thought about exploiting the music player to add in more ambient background DAS BOOT sounds..crew chatter ...drips those sort of clips from the film

reason i think this is an interesting approach is that the SH3 music player is dynamicaly tied to the in game events...in that it will play one sound file whilst you are simply cruising along..another whilst you are stalking a convoy (how does it know that's the fun part!) and yet another sound file whilst you are attacking or being attacked..

all without interupting the normal game sound files commands engine noise pings etc etc..

this way you can have the ambient crew chatter etc file actualy change according to the situation you are in during play...
when you think about it this is pretty interesting stuff...

to edit you just go to the music.cfg in the sound/music folder
and it shows the diffetrent situations and which files get played in those situations...here's an example

[GENERAL]
CertainityTime=1
MinDuration=200
FadeTime=200

[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY

[BEGIN]
Tracks=3
Track1=Intro_1_Master.ogg
Track2=Intro_2_Master.ogg
Track3=Intro_3_Master.ogg
[NORMAL]
Tracks=11
Track1=Stalker_1.ogg
Track2=Stalker_2.ogg
Track3=Stalker_3.ogg
Track4=Stalker_4.ogg
Track5=Stalker_5.ogg
Track6=Stalker_6.ogg
Track7=Stalker_1_Mix.ogg
Track8=Stalker_2_Mix.ogg
Track9=Stalker_3_Mix.ogg
Track10=Stalker_4_Mix.ogg
Track11=Stalker_5_Mix.ogg

it has been pointed out that the sound files will of course also play whilst you are in the external view and during next ship extravaganzas
but then so do the crew voices when you issue a command...etc so it's no more bizaare than stock when all said and done..

and you have 8 different types of situation to exploit (they do work!)

[STATES]
States=8
State1=BEGIN
State2=NORMAL
State3=BATTLE
State4=TENSION
State5=HIGH TENSION
State6=VICTORY
State7=DEFEAT
State8=JOY



just a possible way to make use of a usualu neglected fascinating feature of the game:hmm:

Hey! Interesting stuff CB..
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Old 03-15-08, 06:07 PM   #10
Sailor Steve
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Quote:
Originally Posted by CB..
have you thought about exploiting the music player to add in more ambient background DAS BOOT sounds..crew chatter ...drips those sort of clips from the film

reason i think this is an interesting approach is that the SH3 music player is dynamicaly tied to the in game events...in that it will play one sound file whilst you are simply cruising along..another whilst you are stalking a convoy (how does it know that's the fun part!) and yet another sound file whilst you are attacking or being attacked..

all without interupting the normal game sound files commands engine noise pings etc etc..

this way you can have the ambient crew chatter etc file actualy change according to the situation you are in during play...
when you think about it this is pretty interesting stuff...
No, I've never even thought of that. It's brilliant! I hated having background music so I just dumped mine out, and never thought about it again. I'll look into it, but I don't have a decent sound extractor for DVDs yet, so it will be awhile. I also have been planning to make an expanded version, based on the 5-hour version of the movie and using SH3 Commander's randomizer to have, say, different crash dive files all available, so you don't know what you're going to get. There are also different engine orders I can use.

But this...this is something else entirely! Maybe you should do it, as it will be some time before I can even experiment. But if nobody else does it, experiment I will!

Quote:
apologies to sailor steve for the intrusion ..hope i haven't detracted for the thread here..
I think I've already answered that...:rotfl:

Thanks, CB!


Oh, and Rykaird: I'm glad you got it working.
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Old 05-22-14, 05:03 PM   #11
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The link does not work
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Old 05-22-14, 05:27 PM   #12
Sailor Steve
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Quote:
Originally Posted by bismarck1011 View Post
The link does not work
Did you read the post just two above yours? The one that says "It is available in the download section of this site."?

On the other hand I didn't realize that I had never changed the links in the first post to reflect that, so it's fixed now and you can get them from there.
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