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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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I have one bit of bad news. I was listening to it and realized that I used my own setup. This means that the WeO_Torpedo Impact files are the same in the main version and in the 'Alternate' folder. They are both blank files. I originally had the file from the movie with Lumprecht (the Bosun) telling the off-duty guys that it was a hit, and then shushing them when they started cheering. I got tired of hearing it over and over and switched to the blank file, so all you hear is the torpedo hitting and no voices. It seems that when I did that I didn't back it up, so now I don't have that file anymore, and I can't find it on any of my SH2 stuff. Sorry.
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#2 |
Eternal Patrol
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![]() ![]() ![]() I placed the .wav files in the wrong place. They should be inside the 'Sound' folder. On the other hand, maybe that's a good thing. There are many different opinions on what are the best sounds for those files. Sorry again. ![]()
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#3 | |
Chief of the Boat
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#4 | ||
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
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DL - http://files.filefront.com/Ono+Cheer.../fileinfo.html
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD Last edited by Gairith; 03-14-08 at 04:54 PM. |
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#5 | |
Eternal Patrol
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![]() I'll have it converted and up pronto! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Eternal Patrol
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Okay, it's up and you can now have the crew cheer when a torpedo hits. The link is now added to the first post at the top of the page.
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#7 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
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Your welcome
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#8 |
Ace of the Deep
![]() Join Date: Apr 2002
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sounds great!
![]() ![]() have you thought about exploiting the music player to add in more ambient background DAS BOOT sounds..crew chatter ...drips those sort of clips from the film reason i think this is an interesting approach is that the SH3 music player is dynamicaly tied to the in game events...in that it will play one sound file whilst you are simply cruising along..another whilst you are stalking a convoy (how does it know that's the fun part!) and yet another sound file whilst you are attacking or being attacked.. all without interupting the normal game sound files commands engine noise pings etc etc.. this way you can have the ambient crew chatter etc file actualy change according to the situation you are in during play... when you think about it this is pretty interesting stuff... to edit you just go to the music.cfg in the sound/music folder and it shows the diffetrent situations and which files get played in those situations...here's an example [GENERAL] CertainityTime=1 MinDuration=200 FadeTime=200 [STATES] States=8 State1=BEGIN State2=NORMAL State3=BATTLE State4=TENSION State5=HIGH TENSION State6=VICTORY State7=DEFEAT State8=JOY [BEGIN] Tracks=3 Track1=Intro_1_Master.ogg Track2=Intro_2_Master.ogg Track3=Intro_3_Master.ogg [NORMAL] Tracks=11 Track1=Stalker_1.ogg Track2=Stalker_2.ogg Track3=Stalker_3.ogg Track4=Stalker_4.ogg Track5=Stalker_5.ogg Track6=Stalker_6.ogg Track7=Stalker_1_Mix.ogg Track8=Stalker_2_Mix.ogg Track9=Stalker_3_Mix.ogg Track10=Stalker_4_Mix.ogg Track11=Stalker_5_Mix.ogg it has been pointed out that the sound files will of course also play whilst you are in the external view and during next ship extravaganzas but then so do the crew voices when you issue a command...etc so it's no more bizaare than stock when all said and done.. and you have 8 different types of situation to exploit (they do work!) [STATES] States=8 State1=BEGIN State2=NORMAL State3=BATTLE State4=TENSION State5=HIGH TENSION State6=VICTORY State7=DEFEAT State8=JOY ![]() just a possible way to make use of a usualu neglected fascinating feature of the game:hmm: ![]()
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#9 | |
Stowaway
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#10 | ||
Eternal Patrol
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![]() But this...this is something else entirely! Maybe you should do it, as it will be some time before I can even experiment. But if nobody else does it, experiment I will! Quote:
Thanks, CB! ![]() Oh, and Rykaird: I'm glad you got it working.
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#11 |
Torpedoman
![]() Join Date: Dec 2013
Location: pennsylvania
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The link does not work
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#12 |
Eternal Patrol
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Did you read the post just two above yours? The one that says "It is available in the download section of this site."?
On the other hand I didn't realize that I had never changed the links in the first post to reflect that, so it's fixed now and you can get them from there. ![]()
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