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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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don't fprget about the Uboat directory
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SH3 Commander GWX 2.0 OLC GUI |
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#2 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Irl, the max the light can penetrate water is about 150 feet (42 meters). Though some light will still get reflected below this depth, no sea life that is dependant on light can grow below (generally speaking algae). Unless you're in clear blue water (like the south pacific) the areas that we mostly patrol aren't clear enough to see without an external light much more than 70 feet (using scuba diving as my guage, after 80+ feet usually need to bring a light). It's convenient that the game lets the observation scope do this, but not realistic once you start going deep.
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#3 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Thanks for shining a light on that. ![]() |
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#4 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
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MANY marine predators take advantage of this fact. I suspect that you can see the shadow of a surface ship when it's directly above you much easier than you could see to the side.
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The U-Boat Commander of Love |
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#5 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I recall a mod that changed the Obs to a more rectangular view. That was cool.
The OLC gui Obs is impressive. I will admit to most times ignoring the Obs unless the attack scope is damaged. I use external view with a lower density setting just to watch d/c's going off around the sub, and sometimes switch to looking into the control room whhile being d/c'ed with Open Hatch, also very cool.
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#6 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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