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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Mate
![]() Join Date: Mar 2008
Location: Canada
Posts: 56
Downloads: 0
Uploads: 0
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Thanks M. Sarsfield, I had never even though of other sensors or capabilities of specific units... I haven't had any merchant units do anything like you talked about yet, thank goodness. Well, guess I'll just try to back up a thousand yards or so from my last save and see if he can still pick me up or not.
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