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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
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Like Markshot, I travel at 1024x, 2048x when at least 200km from any land. When my clock stutters I take it down and check my surroundings visually and acoustically, then procede carefully for a short while if nothing turns up before cranking it back up. No problems yet.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Well, usually, I do find something. Sometimes, it is so distant that it can only be heard by me taking a listen to the hydrophones.
About 20% of the time, it turns out to be biologics. --- I've used this technique to good effect in other games. However, in AOD, the max clock automatically drops. Thus, you know something is out there. In SH2/PA, when TC dropped to 4X; it was time to crash dive as that was the indicator for inbound enemy planes.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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