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Old 03-10-08, 08:04 PM   #1
Torplexed
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The "hero" character functions seem a bit overpowered. Even the basic Captain ability to call in an airplane to give you a multi-hundred mile overview of targets, while greatly simplyifying game play, is hard to believe as being accurate. I'll give Trigger Maru a try, that may put the difficulty level back in.
That does sound pretty fantastic. Air support wasn't something a U-Boat captain could really routinely expect, especially from the overstretched Japanese. I may just ignore that ability.
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Old 03-10-08, 08:12 PM   #2
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I have not played yet so don't know how things are going to react in game
at this time.
But I see alot of neat toys to play with when I Hex the files!!
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Old 03-10-08, 08:58 PM   #3
Ducimus
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stock uboat game is basically like stock sh3, maybe even easier then that. I was looking in the campaign files the other day, and of the three or four allied convoy groups i looked at in the indian ocean, none of them had a single escort. As an aside, TM will not fix anything in the uboat game. Its focused on the pacific game, and some of the AI adjustments only apply to japanese ships, not allied ships , as they use an entirely different sensor suite.
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Old 03-11-08, 05:50 AM   #4
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Time the GW folks get to work again. I agree the game is a fantastic basis now. Now all we need is an Atlantic Campaign. The hardest part, I'd imagine is making the Type II and VII playable with all their upgrades.

But I'd also like to see US subs operating in the Atlantic. THe U boat addon gives the whole SHIV game the basics to become "epic". I am really curious how the mods have developed in a year.
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Old 03-11-08, 06:41 AM   #5
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Yea Uboats stock is too easy first time ive wished for a rogue destroyer to come along bent on sinking me making me work overtime to survive. Haven't really had that yet.
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Old 03-11-08, 12:38 PM   #6
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Default You have to realize

That the Brits were the great ASW force in the first half of the war. It wasn't until the US jeep carrier hunter-killer groups came around that we Americans could claim any better abilities. To make 1943 American destroyers have the same characteristics as the British ones in the Atlantik would be wrong.

Depth sounder is controllable manually in SH4. Charting tools are all there too.

Hey, you don't belong anywhere near Midway. If you don't stick to finishing your objectives you'll get a little SH4 surprise. We don't have a free-form do whatever you want world here. If you don't complete your objectives you can sink your 100,000 tons and be removed from command! THAT's a welcome change.

I still think SH3 and SH4 are fatally flawed in simulating a U-Boat war that was so dependent on wolfpacks when you are the only U-Boat in the ocean. In that regard, SH4 on the American side is far superior, as American boats acted singly, even in "wolfpacks."

Can't wait for the GWXers to attack SH4UBM! If we can keep them and Ducimus in their respective spheres of operation we'll all be in heaven. I don't think that will be a problem.
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Old 03-11-08, 06:12 PM   #7
Bewolf
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Quote:
Originally Posted by Rockin Robbins
That the Brits were the great ASW force in the first half of the war. It wasn't until the US jeep carrier hunter-killer groups came around that we Americans could claim any better abilities. To make 1943 American destroyers have the same characteristics as the British ones in the Atlantik would be wrong.

Depth sounder is controllable manually in SH4. Charting tools are all there too.

Hey, you don't belong anywhere near Midway. If you don't stick to finishing your objectives you'll get a little SH4 surprise. We don't have a free-form do whatever you want world here. If you don't complete your objectives you can sink your 100,000 tons and be removed from command! THAT's a welcome change.

I still think SH3 and SH4 are fatally flawed in simulating a U-Boat war that was so dependent on wolfpacks when you are the only U-Boat in the ocean. In that regard, SH4 on the American side is far superior, as American boats acted singly, even in "wolfpacks."

Can't wait for the GWXers to attack SH4UBM! If we can keep them and Ducimus in their respective spheres of operation we'll all be in heaven. I don't think that will be a problem.
Wow, quite a hostile entry. I thought subsim was not as ignorant and nationalistic based as the UBI forums? Figured ppl here were a more mature bunch and might like to have more variety in the game and see a big part of the community becoming as happy as the Pacifictionados? Was a bit wrong maybe.

The U-Boat war was not as dependant on wolfpack tactics as you may think. wolfpacks were only one part of many aspects of the u boat war. It's a great shame it has not been implemented, and played it's part for a time.

But it's not an urgent requirement for a successful and mostly realistic u-boat campaign.
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Old 03-12-08, 02:56 PM   #8
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Quote:
Originally Posted by Rockin Robbins
Hey, you don't belong anywhere near Midway. If you don't stick to finishing your objectives you'll get a little SH4 surprise. We don't have a free-form do whatever you want world here. If you don't complete your objectives you can sink your 100,000 tons and be removed from command! THAT's a welcome change.
Thanks for the reply. I would point out however that once you complete your mission objectives you are free to go pirating around as you see fit without any issues with BdU. I have a chest full of medals that attest to this.

This may not be realistic, but hey, there is a lot of fantasy "what if" built into the U-Boat missions. It's also pretty fun. I'm thinking about raiding San Diego next.
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