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Old 03-09-08, 11:41 AM   #31
Umfuld
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Quote:
Originally Posted by limkol
Have also found speech folder 1 (empty) in Thomsens sound pack 8. But there is also a speech folder 1 (with content) in Thomsens sound pack 7 & 6, but none in packs 1 to 5.
What do I do now? Is something missing?
When I downloaded the sound packs I unzipped all 8 all at once. This created 1 folder called Thomsen's Sound Pack.

So I'd try that. Sounds like you unzipped them one at a time perhaps?
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Old 03-09-08, 01:12 PM   #32
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Quote:
Originally Posted by limkol
Some excellent sounds in there. Thanks for that Thomsen.
Still can't install it though! I have found the 9 folders that Umfuld is talking about (they are in SH3/data/sounds/speech right?)
Have also found speech folder 1 (empty) in Thomsens sound pack 8. But there is also a speech folder 1 (with content) in Thomsens sound pack 7 & 6, but none in packs 1 to 5.
What do I do now? Is something missing?
Appreciate your help
You have to put all 8 .part.rar files in the same location, right click on file #1 and select from winrar options "extract here". A folder called "Thomsen's Sound Pack" will be created. Enter this folder, enter speech, copy folder called "1" and paste it besides, name this new folder "2", and repeat this until you have 9 folders, named from "1" to "9". The 8 extra folders you see in picture below are just a simple copy-and-paste of folder named "1".



Then You have to select one of the options in the main folder, depending on which mod you are using. If you are using ONLY GWX 2.0, copy the folder called "FOR GWX 2.0" to the "MODS" folder in your SH3 directory and enable it via JSGME. If you are using GWX 2.0 WITH OLC'S GUI, then copy the folder "FOR OLC'S GUI" to the "MODS" folder in your SH3. And if you are using UBOAT 1.2, copy the folder "FOR UBOAT 1.2" to the "MODS" folder in SH3. All folders are compatible with GWX 2.0, so if you are using OLC's GUI, you must be using GWX 2.0 too. For those using UBOAT 1.2, the folders "MENU" and "CFG" inside the sound pack folder are already for that mod, so don't bother copying the folder "FOR UBOAT 1.2". Thats just for precaution.



Its very simple, just follow all what I've said above and you're good to go!
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Old 03-09-08, 01:15 PM   #33
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Quote:
Originally Posted by Umfuld
But you need to copy and rename the 1 folder so there are 9 of it, named 1-9. They will all be the same content inside, just named 1-9 (for some reason)
In the stock game the nine different folders each have a set of files done by different voice actors, which is why you get different voices from different crew members. If you only replace one file you'll only get Thomsen's voice files one time in nine.

That's what I had to do with my Das Boot conversion. The downside is that every crewman now has the same voice. I think the tradeoff is worth it.
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Old 03-09-08, 01:19 PM   #34
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Quote:
Originally Posted by pkl75

Hello. I will be creating a compatibility mod for U-Boat and OLC GUI 1.2.3, as I did with OLC GUI 1.2.1 - despite postin it here not many people have been aware of it. I will keep informing more as soon as I know the situation of U-boat from JCWolf.

Great to hear that!

Are you planning on using OLC's layout, right? Both are pretty good, but OLC's is more complete. Or are you planning on releasing one of each?
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Old 03-09-08, 01:23 PM   #35
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I've updated post #1 clarifying the process with the sound pack instalation!



Quote:
Originally Posted by Sailor Steve

That's what I had to do with my Das Boot conversion. The downside is that every crewman now has the same voice. I think the tradeoff is worth it.
Yes, its not possible to extract 9 diferent voices for evey command from a single movie, and even from diferent movies, it would be too weird.

As you said, the tradeoff is worth it coz the sounds are long and complete, it will take years for this sounds to start pissing you off, as they are mixes of several voices, a dialog sometimes.
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Old 03-09-08, 01:27 PM   #36
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Quote:
Originally Posted by Tango589
I have installed the Nautilus but I can't find it in the game. Can anyone shed light on its location?
The Nautilus is the IXB, my friend.

Just start a new carreer, select 1940 as the starting year, select second flotilla and you will start in Lorient, already with type IXB Nautilus, elite crew and equipment, and the whole atlantic in your face.

Have fun!
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Old 03-09-08, 01:59 PM   #37
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That sounds superb! I will try it later!!!
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Old 03-09-08, 02:13 PM   #38
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Quote:
Originally Posted by Philipp_Thomsen
Anybody surprised on the CTRL+S thingy yet?
Do I need to use the CTRL+S function if I'm only using the "No Instant Death Screen Mod" at this time?

So, when exactly does one use the CTRL+S function? When loading a new patrol only? When going back to a saved game? Before you press 'Load' or when? After the game loads but before doing anything else? Please be more specific.

It would be nice to know what this function is supposed to do so we'd know if it's working correctly. Or, maybe just a hint.
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Old 03-09-08, 02:16 PM   #39
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Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Philipp_Thomsen
Anybody surprised on the CTRL+S thingy yet?
Do I need to use the CTRL+S function if I'm only using the "No Instant Death Screen Mod" at this time?

So, when exactly does one use the CTRL+S function? When loading a new patrol only? When going back to a saved game? Before you press 'Load' or when? After the game loads but before doing anything else? Please be more specific.

It would be nice to know what this function is supposed to do so we'd know if it's working correctly. Or, maybe just a hint.
:rotfl:

Relax, mate!

CTRL+S is just for those using the sound pack. If you press, you'll hear a one minute sound with batteries check, compressor test, pumps test and diesel engine start.

Its just for imersion.
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Old 03-09-08, 02:18 PM   #40
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Philipp_Thomsen
Anybody surprised on the CTRL+S thingy yet?
Do I need to use the CTRL+S function if I'm only using the "No Instant Death Screen Mod" at this time?

So, when exactly does one use the CTRL+S function? When loading a new patrol only? When going back to a saved game? Before you press 'Load' or when? After the game loads but before doing anything else? Please be more specific.

It would be nice to know what this function is supposed to do so we'd know if it's working correctly. Or, maybe just a hint.
:rotfl:

Relax, mate!

CTRL+S is just for those using the sound pack. If you press, you'll hear a one minute sound with batteries check, compressor test, pumps test and diesel engine start.

Its just for imersion.
Thanks for the quick reply.
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Old 03-09-08, 03:19 PM   #41
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lazy question:

compatible with German laguage?
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Old 03-09-08, 04:07 PM   #42
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Quote:
Originally Posted by Grayson02sept1980
lazy question:

compatible with German laguage?
Which mod do you ask?

The sound pack is all in german. Even if you use german text, it will work normal. You'll miss one line of the text, but no big deal.

All others are 100% compatible with german voice & text.
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Old 03-09-08, 05:27 PM   #43
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Thanks Thomsen and Umfuld for your help. It's working fine now and I enjoyed my first mission. Had to laugh at the guy on deck asking for a cigarette! The deck of u-boat in the North Atlantic is probably the only place you are allowed to smoke nowadays!
The only problem I've got is the amb.submarine int file seems to be corrupt. Won't play. Otherwise it's a very cool sound mod. Liked the shift+S start-up also.
Thanks again for your mod
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Old 03-09-08, 05:40 PM   #44
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Quote:
Originally Posted by limkol
Thanks Thomsen and Umfuld for your help. It's working fine now and I enjoyed my first mission. Had to laugh at the guy on deck asking for a cigarette! The deck of u-boat in the North Atlantic is probably the only place you are allowed to smoke nowadays!
The only problem I've got is the amb.submarine int file seems to be corrupt. Won't play. Otherwise it's a very cool sound mod. Liked the shift+S start-up also.
Thanks again for your mod
WHATTA HELL ARE YOU TALKING ABOUT? amb_SubmarineInterior.wav IS THE MOST IMPORTANT FILE IN THE SOUND PACK!

Its a 144mb 14 minute sound with crew talking background and doing stuff and messing with the map and using the scope and other things. Thats the most important file in the sound pack. Try using the newest version of winrar to umpack it.

Is ANYBODY else with this problem? If the problem is in the rar files, I'll SURELY upload all over again. Any other sound, its ok. BUT NOT THAT ONE!
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Old 03-09-08, 06:01 PM   #45
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Ive just uploaded amb_submarineInterior.wav into filefront.

Until now just one person mentioned (thanks RDP!) it, (thanks Limkol) but as I'm not sure if the file is actually working or not, I'm uploading it in separate on filefront.

There are two versions. The wav compressed to .rar, which is 50mb in size, and one converted to .ogg, which is 10mb in size.

If you dont know how to convert .ogg in .wav (which is necessary for it to work) than just download the .rar file, uncompress it and put in the mod "sound" folder, replacing the file that is there already. Go to JSGME, disable the mod and re-enable it.

If you know how to convert from .ogg to .wav, do the conversion, put in the mod "sound" folder, disable and re-enable it via JSGME.

You could just put the file directly in the "sound" folder of SH3 data directory, but once you uninstall the game you'll lose the file. If you put in the mod folder, you'll have it everytime you uninstall the game, just re-enabling the mod.

If this corrupted file was my fault, Im trully sorry, I didn't check after uploading. If wasn't my fault, I'm still pleased to help who I can.

Thanks
Thomsen.
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Last edited by Philipp_Thomsen; 03-09-08 at 06:21 PM.
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