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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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So I'd try that. Sounds like you unzipped them one at a time perhaps?
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Type VIIB = The Truth |
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#32 | |
Old Gang
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![]() Then You have to select one of the options in the main folder, depending on which mod you are using. If you are using ONLY GWX 2.0, copy the folder called "FOR GWX 2.0" to the "MODS" folder in your SH3 directory and enable it via JSGME. If you are using GWX 2.0 WITH OLC'S GUI, then copy the folder "FOR OLC'S GUI" to the "MODS" folder in your SH3. And if you are using UBOAT 1.2, copy the folder "FOR UBOAT 1.2" to the "MODS" folder in SH3. All folders are compatible with GWX 2.0, so if you are using OLC's GUI, you must be using GWX 2.0 too. For those using UBOAT 1.2, the folders "MENU" and "CFG" inside the sound pack folder are already for that mod, so don't bother copying the folder "FOR UBOAT 1.2". Thats just for precaution. ![]() Its very simple, just follow all what I've said above and you're good to go! ![]()
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To each his own |
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#33 | |
Eternal Patrol
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That's what I had to do with my Das Boot conversion. The downside is that every crewman now has the same voice. I think the tradeoff is worth it.
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“Never do anything you can't take back.” —Rocky Russo |
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#34 | |
Old Gang
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Great to hear that! Are you planning on using OLC's layout, right? Both are pretty good, but OLC's is more complete. Or are you planning on releasing one of each?
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To each his own |
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#35 | |
Old Gang
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I've updated post #1 clarifying the process with the sound pack instalation!
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As you said, the tradeoff is worth it coz the sounds are long and complete, it will take years for this sounds to start pissing you off, as they are mixes of several voices, a dialog sometimes.
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To each his own |
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#36 | |
Old Gang
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Just start a new carreer, select 1940 as the starting year, select second flotilla and you will start in Lorient, already with type IXB Nautilus, elite crew and equipment, and the whole atlantic in your face. Have fun! ![]()
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#37 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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That sounds superb! I will try it later!!!
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Hanging on in quiet desperation is the English way... |
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#38 | |
Stowaway
Posts: n/a
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So, when exactly does one use the CTRL+S function? When loading a new patrol only? When going back to a saved game? Before you press 'Load' or when? After the game loads but before doing anything else? Please be more specific. It would be nice to know what this function is supposed to do so we'd know if it's working correctly. Or, maybe just a hint. |
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#39 | ||
Old Gang
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Relax, mate! CTRL+S is just for those using the sound pack. If you press, you'll hear a one minute sound with batteries check, compressor test, pumps test and diesel engine start. Its just for imersion. ![]()
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#40 | |||
Stowaway
Posts: n/a
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#41 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
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lazy question:
compatible with German laguage?
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SH3 Commander GWX 2.0 OLC GUI |
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#42 | |
Old Gang
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The sound pack is all in german. Even if you use german text, it will work normal. You'll miss one line of the text, but no big deal. All others are 100% compatible with german voice & text.
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#43 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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![]() ![]() The only problem I've got is the amb.submarine int file seems to be corrupt. Won't play. Otherwise it's a very cool sound mod. Liked the shift+S start-up also. Thanks again for your mod ![]() |
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#44 | |
Old Gang
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Its a 144mb 14 minute sound with crew talking background and doing stuff and messing with the map and using the scope and other things. Thats the most important file in the sound pack. Try using the newest version of winrar to umpack it. Is ANYBODY else with this problem? If the problem is in the rar files, I'll SURELY upload all over again. Any other sound, its ok. BUT NOT THAT ONE!
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#45 |
Old Gang
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Ive just uploaded amb_submarineInterior.wav into filefront.
Until now just one person mentioned (thanks RDP!) it, (thanks Limkol) but as I'm not sure if the file is actually working or not, I'm uploading it in separate on filefront. There are two versions. The wav compressed to .rar, which is 50mb in size, and one converted to .ogg, which is 10mb in size. If you dont know how to convert .ogg in .wav (which is necessary for it to work) than just download the .rar file, uncompress it and put in the mod "sound" folder, replacing the file that is there already. Go to JSGME, disable the mod and re-enable it. If you know how to convert from .ogg to .wav, do the conversion, put in the mod "sound" folder, disable and re-enable it via JSGME. You could just put the file directly in the "sound" folder of SH3 data directory, but once you uninstall the game you'll lose the file. If you put in the mod folder, you'll have it everytime you uninstall the game, just re-enabling the mod. If this corrupted file was my fault, Im trully sorry, I didn't check after uploading. If wasn't my fault, I'm still pleased to help who I can. Thanks Thomsen.
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To each his own Last edited by Philipp_Thomsen; 03-09-08 at 06:21 PM. |
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