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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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#2 |
Navy Seal
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I like the new interface and it is a lot smoother. I havea new GFX card anyway but I do think this has a lot of potential though.
The only minor thing I have is that some of the ship models need updating but I can help with that. Also watching the missiles fly they seem to be a bit odd. Is it real world physics? I don't know if you plan it but it would be good to see the guns firing. Good work though. ![]() |
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#3 |
A-ganger
![]() Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
Uploads: 0
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Ah how nice it is to see GCB running on my computer. The original just wouldn't run, but GCB 2 seems to run just fine.
Just one thing, while surfaced in the kilo, I didn't see an option to use my masts? I was playing the sub tutorial, by the way.
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#4 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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looks like a very cool project, but the linked wiki page is down,
or the wiki isnt configured. Are the link no longer correct or do some other sites exist? |
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#5 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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its with detailed physics, realworld physics would imply fluid dynamics like http://www.caelinux.com/
mast options should be there. did you also try different scenarios? wiki is down at the moment, the isp changed some stuff so dewitt needs to install it again when he is back from his business trip. models, improvements and all other help is very appreciated. you can also post in the gcb forum. ![]() |
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