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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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My system is very similar: Intel 2.4, same vidcard and also AGP, 1G RAM. SH3 runs very smoothly and in harbours with the full harbour traffic, there is stuttering but not so bad. Outside harbours and eg even with convoys close by, there's no stuttering at all. So I'm thinking that your upping to 3G (and I think your new RAM is better than mine) will make a big difference.
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#2 |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
Posts: 4,330
Downloads: 3
Uploads: 0
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You should be fine with 3gb, used the 16k mod with full harbour trafic on my old 2.2ghz barton and 1gb of ram with no major issues, but at high time compression near convoys things got very laggy, then again why on earth would one sue high time compression when near a convoy.
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#3 |
Chief of the Boat
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You should experience an improvement
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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What are you crazy? ALWAYS MORE RAM! JUST LISTEN TO THE NAME! RAM! SOUNDS POWERFUL! SOUNDS LIKE AN ANIMAL... LIKE SOMEONE'S... well can't say that BUT ITS HUGE!
More ram is always better. ![]() ...RAM! |
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#5 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Graf Paper; IMO the light harbour traffic is a last act, you shouldn't need it.
My current system is a 939 2.0, 2-gigs dual channel OCZ, ati x1300 256 agp. The game runs great except if I'm zoomed in with the scope on burning ships or sometimes when I ride the scope low and you have the blurring affect. Smoke and explosions are usually dealt with ok, but if the scope is on one of those intense fires, its much like loosing control of the game. I don't think that is a result of 16k. When I just had 1 gig of ram it was an issue. To be honest if I had to go back to 8k I'd feel to be missing to much. Now back to light harbour traffic for a minute. If you've never run another mod called War Ace before someone might not understand this. I think the current level of harbor traffic in GWX (at least 1.03) is just right. The card doesn't choke and you can pan around and enjoy it. The harbour traffic in War Ace was almost at an arcade level. So ask yourself how much time are you spending in harbours. Or, navigate out of the harbour on the map screen.
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Casting off from the harbor is the only time I really lag in the game and only when I'm still close to the dock with the band playing and airplanes cruising overhead.
It may actually have more to do with so many sounds playing at once as I do not experience much lag from graphic effects once I'm out to sea. A ship that explodes spectacularly is about the only other choke point for me with graphics, but not by much. Hopefully, I will have my new RAM in my eager hands in about 20 hours or less! I feel like it's my birthday! :rotfl:
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Still sailing the high seas, hunting convoys with those who join me. |
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#7 |
Planesman
![]() Join Date: Dec 2006
Location: Pennsylvania
Posts: 189
Downloads: 0
Uploads: 0
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The only time mine lags or hangs for a few seconds is when i'm at >128 TC and playing music.. using 16k and regular harbor traffic. I find it odd given i have a E6400 dualcore with 2 gigs of dual channel.. but given the ~1.5 minute load time with a GWX 2 campaign save, i can understand it does load a lot into the RAM.
Tool.
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309th Wild Ducks www.56thvfw.com |
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